Hello everyone!
This is a pretty big post and I really hope that Google translator will not let me down and I will write everything clearly.
Foreword:
Once again I want to apologize for such a long development.
I understand that a few years is an insanely long time for such a game.
When the developmetn started, I did not think that I would have to create it alone, and when the programmer left the team, I had to study the code from scratch and deal with the complete creation process alone. I absolutely did not know and did not understand what I was doing, I made a lot of mistakes and quite often the game had to be made from scratch, completely rebuilding the mechanics for new knowledge.
Through this project, I am learning to understand how it works and how I can do it faster and better.
This will help me create the next higher quality games without making mistakes like in this project. I am sure it will justify such a long wait.
At the end of the post I will share my further plans, and now I will tell you about the changes:
List of upcoming VR changes:
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- I modified the character with IK and addictive animations.
This will allow to make procedural animations, which will shorten the time to create them, as well as make interactions more flexible.
In the next projects, this will allow you to lead the girl by the hand and set poses yourself.
At the beginning of development, I had absolutely no idea how this could be done.
- The girl now turns smoother when moving, without an instant change of direction.
- Many asked to add a second hand - done.
Now it is possible to interact with a girl with both hands on different parts of the body.
- now it is possible to interact with a girl at all levels, even when the machine is turned on,
while pleasure counter react to whether you caress the girl at this moment or not.
- it is now possible to interact with the terminal with both left and right hands.
- Many people complained about inconvenient control, now it is more standard.
- Fixed rotation of the player, now the player rotates around its current axis, which will prevent falling through the walls when turning.
- Some had problems with pressing buttons on the terminal.
I would really like to make a convenient touch screen, like on a smartphone, but for the sake of the comfort of the gameplay, I came up with a more classic option - the choice of buttons by a beam.
Now there will be no need to carry the terminal along with you.
The hand now has 2 stages, working with the girl and working with the terminal.
(!) Unfortunately, VIVE still has the problem of random player rotation when pressing the teleportation button. I’ll think about what can be done about it.
- The lever has been removed from the "capsule" level.
Turning on the machine is now done by pressing the button on the terminal, like on other machines.
- Some had problems with bringing the girl to orgasm.
The system has been modified and is currently being tested.
- Added girl arousal indicators, and the pleasure scale is now broken down into arousal stages.
- Added a system for wetting a girl. When she is wet, this signals that you can use the machine.
- Temporarily removed the use of a dildo on a girl.
This thing was performing poorly. I will try to bring it back on the release.
- Finally decided on how the ToyBox should look.
- Added a new dildo.
The pleasure points take into account the dildo used.
- Added the first pose to the robot room.
- Started working on saving the game process.
- Started working on graphic settings.
You can choose graphics settings on any running terminal.
(I will make this setting later in the main menu)
- added "spanker" animation to the 2nd machine in the main room.
(so far this is the only machine on the 2nd frame of the main room.
It may seem a little boring, but I will add new devices after the room with the robot)
minor changes:
- slightly altered the texture of the girl's eyes.
- conducted tests for the possibility of finalizing the mesh of the girl's model for the final version of the game
(new clothes will appear immediately after fixing the mesh of the girl model).
- seems to have figured out how arrays work.
This will be needed so that the girl remembers what kind of clothes you give her)
- Removed 90% of old garbage, files and code.
- the texture of the girl's body has been slightly redesigned, now it is less "plastic"
- added a large door to the level.
As I said in previous posts, in order to understand and study these mechanics, I had to rebuild the game on a PC, and then start transferring and adapting every thing for the VR version.
That is, at the moment, both versions are being developed in parallel, drawing on the working processes from each other .. A bit chaotic, but I see that the project is moving forward confidently.
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PC version 0.1
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I next few days, I'll post the build of the PC version.
The 1st room will be available in it, but it will quickly catch up with the VR version.
I hope you enjoy it.
I want to share with you my plans and some other good news in general:
Now, thanks to you, I am at the final stage of solving my financial problems, which I have spoken about more than once before.
I was left with the last and heaviest debt.
After that, I will finally be able to devote a lot more time to development and what I have been dreaming about all these years.
(and, I`ll can avoid constant emotional burnout and confusion in my head)
Also, after paying off my debt - all the funds received will go to the development, hiring people to help, as well as the purchase of a Mocap suit
(voice actress kindly agreed to create animations for us)
The knowledge that I have gained over all this time and the last months allowed me to create the basis for the next project, avoiding all the mistakes made earlier:
The script is already ready, the name of the new game: "Warrior of Lust"
The game will also represent levels with sex devices and will be diluted with elements of a rail shooter.
At the moment it is planned primarily on the PC, but after that, it will be adapted for VR.
The main and best part of this news is that the code for this game is complete and fully playable!
But first I have to finish SexMachines.
I really hope that you will like the new game and that such a long development of Sexmachines will be at least a little justified.
Already now I will continue to build the update.
Many thanks!
Marcus Childs
2021-09-20 11:29:34 +0000 UTCMaster Yoda
2021-09-19 18:42:23 +0000 UTC