Days Gone - Non-RT Presets: Overhaul . Cinematic . Filmic | These presets do not contain any SSRTGI/RT shaders.
đŖ Read the "README!" file in the downloaded archive! It contains presets guide and settings guide for a decent picture!
Showcase: https://youtu.be/YPrO27gmyzg
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Quick guide: (How to install Reshade/Preset):
01. Download Reshade: https://reshade.me/ and run downloaded file
02. Select the game in the list (DaysGone.exe) or press Browse and manually select .exe file
03. Choose the proper rendering API (select DirectX 10/11/12)
04. Select and download all effect (shader) packages
05. Download my Preset(s) archive(s), extract it and put extracted files (.ini files and the reshade-shaders folder) into the game folder where the .exe file is located (Overwrite if asks)
07. Check in-game Reshade interface. You should see these shaders below as active in this order:
đŖ If the shader has the âī¸(Opt.) sign next to it, that shader is optional for a specific preset. You can disable that from Reshade GUI. However, these optional effects are fine-tuned and greatly enhance immersion.
⎠For Days Gone_Preset Non-RT Overhaul_v1.2 :
AdaptiveTonemapper@AdaptiveTonemapper.fx,
LUT@LUT.fx,
prod80_02_Bloom@PD80_02_Bloom.fx,
prod80_01B_RT_Correct_Color@PD80_01B_RT_Correct_Color.fx,
FlexibleCA@FlexibleCA.fx, - - - - - - - - - - - - âī¸(Opt.) - Chromatic aberration
ADOF@qUINT_dof.fx, - - - - - - - - - - - - - - - âī¸(Opt.) - Depth of field (distant objects)
Clarity@Clarity.fx,
AMD FidelityFX@CAS.fx
⎠For Days Gone_Preset Non-RT Cinematic_v1.2 :
AdaptiveTonemapper@AdaptiveTonemapper.fx,
FILMDECK@FILMDECK.fx,
prod80_01B_RT_Correct_Color@PD80_01B_RT_Correct_Color.fx,
LUT@LUT.fx,
AmbientLight@AmbientLight.fx,
FlexibleCA@FlexibleCA.fx, - - - - - - - - - - - - âī¸(Opt.) - Chromatic aberration
ADOF@qUINT_dof.fx, - - - - - - - - - - - - - - - - âī¸(Opt.) - Depth of field (distant objects)
Clarity@Clarity.fx,
AdaptiveSharpen@AdaptiveSharpen.fx,
LensDistort@LensDistort.fx - - - - - - - - - - - - âī¸(Opt.) - Lens edge distortion
⎠For Days Gone_Preset Non-RT Filmic_v1.2 :
LUT@LUT.fx,
Blooming_HDR@BloomingHDR.fx,
AmbientLight@AmbientLight.fx,
prod80_04_ColorGradient@PD80_04_Color_Gradients.fx,
prod80_01B_RT_Correct_Color@PD80_01B_RT_Correct_Color.fx,
FlexibleCA@FlexibleCA.fx, - - - - - - - - - - - - âī¸(Opt.) - Chromatic aberration
RingDOF@DOF.fx, - - - - - - - - - - - - - - - - - - âī¸(Opt.) - Depth of field (distant objects)
Clarity@Clarity.fx,
AMD FidelityFX@CAS.fx
đŖ Note: Some shaders may give a very subtle effect in some areas. However, they have a significant impact on other environments. So I recommend you don't turn off any shaders if you want the preset to work as it should. I'll always let you know when there are optional shaders in my presets.
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If you need more guidance you can watch step-by-step video tutorials on how to install Reshade and set up the in-game overlay, Also how to install RTGI shader (For RT presets) and configure Depth Buffer properly here:
Reshade Installation and Setup Guide
. . .
đŖ Note: Presets were tweaked and tested in SDR (Non-HDR) game/monitor mode. They may not look decent in HDR mode. You can try to tweak presets using extra shaders like: LevelsPlus, PD80_03_Levels or curves by yourself for HDR TV.
The same image looks different on different screens. You might need some tweaking for your monitor's brightness/contrast/saturation if Reshade differs from the showcase.
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If you have a question write down or DM me.
Enjoy the game! :)