Non-RT Presets: Natural . Horrorfilm . Enhanced | These presets do not contain any SSRTGI/RT shaders.
Presets were made for the Resident Evil 2 Ray Tracing version.
đŖ Read the "README!" file in the downloaded archive. It contains necessary information about presets and game settings for a decent picture.
Preset Showcase: https://youtu.be/fBNG-Ce-fxU
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đŖ IMPORTANT (mods)
Resident Evil 2 Biohazard (2019) has a very strong vignette effect that darkens everything. For these presets to work properly, you need to disable the game's vignette with REFramework. Also, reshade won't function properly in this game without REFramework.
REFramework github page: https://github.com/praydog/REFramework-nightly/releases
Open the link, scroll down and download RE2 .zip file under the "Assets" section. Extract the archive and move only the dinput8.dll file to the game directory. While in-game, press the insert key to open the REFramework panel. Click on the "Camera" tab and check both the "Enabled" and "Disable Vignette" boxes. Check the screenshot: https://imgur.com/a/LGOrctv
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đŖ IIMPORTANT (In-game settings)
1. Go to in-game Options ⎠Graphics and turn on "Ray Tracing". If you use these presets without in-game Ray Tracing you may not get a decent image.
2. Go to in-game Options ⎠Graphics and turn off "Lens Distortion" and "Film Noise" effects.
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Quick guide: (How to install Reshade/Preset):
01. Download Reshade: https://reshade.me/ and run downloaded file
02. Select the game in the list (re2.exe) or press Browse and manually select .exe file
03. Choose the proper rendering API (select DirectX 10/11/12)
04. Select and download all effect (shader) packages
05. Download my Reshade Preset(s) archive(s), extract it and put extracted files (.ini files and the reshade-shaders folder) into the game folder where the .exe file is located (Overwrite if asks)
06. Check in-game Reshade interface. You should see these shaders below as active in this order:
đŖ If the shader has the âī¸(Opt.) sign next to it, that shader is optional for a specific preset. You can disable that from Reshade GUI. However, these optional effects enhance immersion.
⎠For Resident Evil 2_Preset Natural_v1.0 :
LUT@LUT.fx,
AmbientLight@AmbientLight.fx,
AdaptiveTonemapper@AdaptiveTonemapper.fx,
prod80_02_Bloom@PD80_02_Bloom.fx,
prod80_01B_RT_Correct_Color@PD80_01B_RT_Correct_Color.fx,
FlexibleCA@FlexibleCA.fx, - - - - - - - - - - - - - âī¸(Opt.) - Chromatic aberration
Clarity@Clarity.fx,
AMD FidelityFX@CAS.fx,
ArtisticVignette@ArtisticVignette.fx - - - - - - âī¸(Opt.) - Calibrated vignette
⎠For Resident Evil 2_Preset Horrorfilm_v1.0 :
LUT@LUT.fx,
AmbientLight@AmbientLight.fx,
AdaptiveTonemapper@AdaptiveTonemapper.fx,
prod80_01B_RT_Correct_Color@PD80_01B_RT_Correct_Color.fx,
Clarity@Clarity.fx,
AMD FidelityFX@CAS.fx,
ADOF@qUINT_dof.fx, - - - - - - - - - - - - - - - - - âī¸(Opt.) - Depth of field
VHS_RA@VHS_RA.fx,
FlexibleCA@FlexibleCA.fx, - - - - - - - - - - - - - âī¸(Opt.) - Chromatic aberration
LensDistort@LensDistort.fx, - - - - - - - - - - - - âī¸(Opt.) - Lens distortion
prod80_06_FilmGrain - - - - - - - - - - - - - - - - âī¸(Opt.) - Film grain
⎠For Resident Evil 2_Preset Enhanced_v1.0 :
AmbientLight@AmbientLight.fx,
prod80_02_Bloom@PD80_02_Bloom.fx,
AdaptiveTonemapper@AdaptiveTonemapper.fx,
LUT@LUT.fx,
prod80_01B_RT_Correct_Color@PD80_01B_RT_Correct_Color.fx,
FlexibleCA@FlexibleCA.fx, - - - - - - - - - - - - - âī¸(Opt.) - Chromatic aberration
RingDOF@DOF.fx, - - - - - - - - - - - - - - - - - - - âī¸(Opt.) - Depth of field
Clarity@Clarity.fx,
AMD FidelityFX@CAS.fx
đŖ Note: I often use two methods of sharpening in my presets. One is for textures/surfaces, the second is for objects' edges (tuned for 4k gaming). But If you're playing at 1440p or 1080p and the image looks oversharpened, try turning off sharpening shaders like: AMD FidelityFX CAS, Clarity, LumaSharpen, AdaptiveSharpen or DELC_Sharpen.
đŖ Note: Some shaders may give a very subtle effect in some areas. However, they have a significant impact on other environments. So I recommend you don't turn off any shaders if you want the preset to work as it should. I'll always let you know when there are optional shaders in my presets.
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If you need more guidance you can watch step-by-step video tutorials on how to install Reshade and set up the in-game overlay, Also how to install RTGI shader (For RT presets) and configure Depth Buffer properly here:
Reshade Installation and Setup Guide
. . .
đŖ Note: Presets were tweaked and tested in SDR (Non-HDR) game/monitor mode. They may not look decent in HDR mode. You can try to tweak presets using extra shaders like: LevelsPlus, PD80_03_Levels or curves by yourself for HDR TV.
The same image looks different on different screens. You might need some tweaking for your monitor's brightness/contrast/saturation if Reshade differs from the showcase.
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If you have a question write down or DM me.
Enjoy the game! :)