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This Month In Retronauts: April 2024 edition

HELLO, Diamond Feit here, delivering our latest community podcast just in time for Golden Week (a string of holidays that mean little to anyone outside Japan). As usual, Stuart Gipp joins the fun to help me rundown recent news, releases, and reading your comments. Listen for tales of my trip to the American Midwest, Stu's golden singing voice, and a brand-new question for you to answer.

Please note that during the second half there is an occasional crackle on Stu's end but I promise it's not static, it's just a lawn mower in the distance that comes and goes. I couldn't hear it when we recorded but now, with an editor's ear, I cannot deny its presence.

Specific items mentioned in this episode include:

Art & edits by Diamond (photo source: my mom). Music heard in this episode:

This Month In Retronauts: April 2024 edition

Comments

Stu doing the dateline bit. Yes! Flipping the script!

Raven

I understand statute of limitations on a movie, but a videogame is different. Movies are 2hrs long and incredibly accessible. I'd even go as far to say that it's easier to watch the Exorcist now than in the 70's. Videogames, however, can often be 80+ hours and are far less accessible. If you were born after 1996, you might have completely missed out on the Super Nintendo and Mario RPG or FF4 or FF6. The Switch might be your first opportunity to experience these masterpieces. Diamond just recently played FF4 and FF6, and I'd be heartbroken to think those games were spoiled for them. Also, don't be a dick, it's not that hard to say or type "spoiler alert"

Nuno Amaral

I am personally very anti-spoiler and appreciate the warnings, even for games that are decades old. If there's a 30-year-old B-tier 16-bit RPG, I do NOT want to hear the spoiler, as I might play it one day. I'm less interested in being surprised by plot twists than I am experiencing the game in a "natural state;" approaching it with minimal knowledge and bias. This is usually how I prefer to play retro games and is likely closer to how developers expected audiences (and childhood me) to play these games.

CapNChris

My personal policy on spoilers is that if the story is ruined by a plot twist, it probably wasn't a good story to begin. I don't go out of my way to give spoilers when talking but if I encounter a spoiler in the discourse, it doesn't really affect me whether it's a big moment in the new Star Wars/Marvel series or a panel from the newest chapter of Jojolands or the finale to a RPG I really should have gotten around too. A spoiler is like someone describing a dish. It's never as good as actually eating the food

Astrogamer


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