Kevin: Since its debut in 1989, SimCity has become a cultural icon. This open-ended game that can best be described as Urban Planning Made Fun made Will Wright a famous game designer, caused the rapid rise of publisher Maxis and led to the wildly popular Sims franchise. But if you’re like me, you might be curious about just how the game works. What inspired Will Wright to make this in the first place, and what sort of background material did he pull from? How did the game get made, and how does it work under the hood? And just how did this lead to his work on the Sims? Author Chaim Gingold is here with his new book Building SimCity: How to Put the World in a Machine to take on those questions. His book delves into the context around SimCity, which we discuss at length along with diversions into water system modeling, early computer technology, and our own experiences with Maxis titles. Fortunately, Godzilla did not swing through the studio during our recording, making this episode disaster free!
Edits by Greg Leahy; art by Nick Wanserski.
08:30 - The Microscopic Septet: "Fresh Air"
18:13 - SimCity (SNES): Budget Theme
25:41 - SimCity (SNES): Dr. Wright Dialogue
33:23 - SimCity 2000 (PC, CD): Subway Song
41:17 - SimCity 2000 (PC, CD): Serious Sims
52:00 - SimCity (SNES): Good Job Mayor! | SimEarth (SNES): Year 2XXX
1:01:30 - SimAnt (PC): Main Theme
1:08:52 - SimCity 2000 (PC, CD): Disaster Decision
Closing - SimCity 2000 (PC, CD): SimCity Segue
Wood Duck
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