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SquareEyedJak
SquareEyedJak

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Video Games are RUINED (Early Access)

G'day gamers, been A LOT happening in the news lately regarding the industry, cancelled games and dogshit pricing of the PS5 Pro. So let's not talk about any of it and instead take a peak into the best RUIN LEVELS in games!

Hell yeah I've been playing Breath of the Wild lately and man, something about stumbling into a destroyed little town or ancient temple is just so cool. Always love me a location like this so I thought fuck it, let's do a bit of a dive into the genre and just kinda rant and rave about some top tier examples. Been sitting on the title for this for quite a while now, I had something else planned for episode 198 but I lost focus/interest in doing that so swapped over to this, smashed it out in a single week and honestly... I'm pretty happy with it. Just a fun simple video celebrating the medium.

So enjoy, leave some feedback if you like or don't like this type of video. Thanks for watching and have a great fucking day! 😎

Video Games are RUINED (Early Access)

Comments

Oh the bait and switch was perfect. Complemented with wild and nostalgic music that really grabbed me instantly. As for my favourite ruins, well, as I'll continue to repeat, my favourite franchise is Oddworld which always goes above and beyond in contrasting between the dark oppressive factories to the temples and tombs rich with lore and story momentum. Heck, the entire first disc of Abe's Exoddus starts in "Necrum Mines", a facility which has converted an entire graveyard into a mining conglomerate, using the remains of natives as resources and ingredients. Its re-imagining SoulStorm KEEPS the remains of the tomb intact as you descend from the mines to the temple trials, getting darker and darker, replacing the sounds of machinery with whispering creatures, and even restricting visibility and ways to fight back against enemies as they're purely wild, hidden in the dark. It's a perfect balance of tension, challenge and foreboding - terror done right without resorting to jump scares. Now... accompany this mental image of the ruins of "Necrum" with a single violin sting that has become iconic to those who played the original in 1998, and you have something bone chilling. And I love it to bits.

SaxdudeMaloyS26 .

The only one of these examples I'm even slightly familiar with is Splatoon 3 (I watched my partner play a lot of it) and yeah you're right: not one most would think of but it absolutely has some really cool locations!

Square Eyed Jak

One franchise that’s a worthy shoutout for ruins is Splatoon. It’s not one that most people think of when it comes to the theme, but the games are canonically set in a post-apocalyptic time where humans wiped themselves out and the games don’t hide it in their lore. Splatoon ruins go even further with the 3rd game set in a desert wasteland, in stark contrast to 1 & 2 talking place in rebuilt Inkling cities atop/ surrounding/ mimicking once-human locations. Sonic is to me what Crash is to you; a childhood staple that, despite some slip-ups, still deeply resonated with me and I’ll always still love the inhabited worlds and characters within. Two ruin stages in Sonic that stick out to me the most are Lost World from Sonic Adventure and Kingdom Valley from Sonic 06; both are penultimate levels in Sonic’s story and both serve as integral points both for the present story circumstances and enriching backstory, explained as spoiler-free as possible. In Adventure, Lost World is a Mayan-styled ancient temple that’s packed with murals and symbolism prophesying the destructive capabilities of the main antagonist, and 06’s Kingdom Valley is a gigantic European-style decaying castle abandoned after a scientific tragedy involving two of that game’s main antagonists. They’re also both the most mesmerising stages in their respective games and have some of the best music in the whole franchise to boot. If I had to choose a licensed game that has a standout ruin level, the Flying Dutchman’s Graveyard from the original Battle For Bikini Bottom has really stuck with me: the gloomy shipwrecks floating atop insta-kill green sludge, the lifeless dark-blue ground and dead trees, the eerie neon green emanating from the scenery and sky, the chilling winds, the haunting music in the 1st half before picking up an energised beat in the 2nd half, the final level difficulty that’s genuinely quite tricky for its intended age demographic… It actually reminds me a lot of Scooby Doo Night Of 100 Frights, another childhood licensed classic of mine previously developed by the same studio and team behind OG BFBB (Also helps that the Dutchman’s one of my favourite SpongeBob characters). I specifically choose the original and not Rehydrated because of the remake’s saturated colour scheme more indicative of current SpongeBob ruining the engrossing atmosphere of Dutchman’s Graveyard, instead making it look like a toxic dump.

Callum Sparrow

Marvellous work as always, Jakky. (:

Bandicoot Sauce


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