It is quite often said that you can't buy love, but with recent technological advances who is to say it can't be used as a currency? Through character affection the player will be able to unlock a number of perks as they work their way towards maxing out their favourite cast member.
Perhaps as food for thought you could also consider take a more balanced approach? The choice is yours.
Lunais
2021-05-20 01:37:18 +0000 UTCMichael
2021-05-16 19:59:05 +0000 UTCDinnerdin
2021-05-16 18:30:47 +0000 UTC