FurryCamp 0.2 Alpha
Added 2023-10-05 23:21:27 +0000 UTCAfter a whole month of work, it's finaly out, A LOT has been tweaked in the game's core as foundation to the upcoming gameplay updates!
As always, you can report any bugs you may encounter by replying to this post.
[EDIT]: So apparently the 0.2 had a bug that was preventing any sex animation to play and was immediately crashing, so the 0.2.1 below has that fixed!
Dowload FurryCamp.0.2.1.zip on MEGA here!
Here's the complete changelog since last alpha:
Features:
- Added simple options menu with graphics settings (More options on next builds, make sure to check them before playing the game since everything's set to default)
- Added one more sex animation
- Added cat species
- Partial controller support on some menus (UI still needs total revamp, it's currently all over the place), for future controller support
- Smooth out camera and movement for refresh rates above 60hz
- Partial resource icons updated
- Some new items were added like tent and pickaxe (axe already present) but they're all still unavailable since the craft UI isn't done yet
- Some small changes to environment to look more appealing
- Added 2 extra sex animations
- Added IK to assist animations
- Added body collision to tails (mostly because of anal sex animations)
- Added some expressions that for now are fixed to specific animations, but are meant to be visual cue for the NPCs enjoyement gauge during sex
- Added a basic background music (might not be definitive though)
Bug fixes
- Fixed characters vanishing when the game start
- Fixed statue floating after world is generated
- Fixed wonky heads on low FPS
- Fixed sex animations on uneven ground not matching
- Fixed problems with some trees, rocks, bushes not generating collisions
- Fixed some NPC reactions being trigged when they shouldn't
Performance improvements
- Improved tail/ears/balls jiggle physics performance
- Change core physics engine to Jolt
- Removed grass shadows since they didn't add much visually but took a toll on performance
- Added some LODs on some more objects
- Split static and dynamic data from save files to improve saving/loading times
Known bugs:
- For now the animations don't take body size and face shape into account