DoujinStars
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Progress updates

Heck it's been a while!

As we moved towards adding the canine dick to the character, we came to several issues with our current implementation, the way we had it before was kind of a LEGO way to attach things, faking shadows so it'd look like part of the mesh, but this magic not only was breaking badly on some body types, but animations too, so we had to stop and rework the way we "assembled" the characters and thus a big chunk of this month was mostly spent in code that could "stitch" meshes together seemlessly.

The problem is quite visible on the second image, but we finally managed to get around the issue, this not only allowed us to work on meshes separately way more efficiently, but we're also one step further to add fur in a performant manner.

Aside from all the technical talk, we managed to slide in a new sex animation and might add another one (Full nelson) possibly, worked a bit more on the NPCs and the navigation further so they now move randomly around their spawn/stay point (eventually around the tent that should be assigned to each NPC)

We also worked the way saves are updates across versions, so big map/character changes shouldn't break old saves anymore, we're just double checking this one specifically before releasing anything, specially since from now on characters will have several changes/updates from this point on.

Anyway, a stable version will be coming soon, most likely the weekend, followed by the untested with several scattered/experimental updates the weekend after

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