DoujinStars
DuoDevelopers
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UI Update

Just posting to let you guys that im alive :P Well, since the last release I've been working on the UI, specially navigaiton, which is one of the most common complains after bugs.

So the world map is pretty much ready and working, and today I am about to finish Aurorum.

To be honest I suck at doing assets like icons and maps, so I hope in the future we can change it to something better looking, but for now I think it does the job, which is what matters.

So if I finish this as expected, tomorrow I will work on the conquest mode, and will take 2-3 days to work on the art of the MC mother in special equipment,

UI Update

Comments

haha thanks! although the map is ugly as it gets haha, it works so :P is what matters, right?

DuoDevelopers

Incredible work!

Masquerade Games

Yeah I agree about clarity! I tried to make them obvious, but if not, at least the name appears at the top so that should help. Right now every buttons hovers as the slave trader, I hope thats enough for a clear start (also, the city in itself is plain, every icon should be recognizable I hope). We will work on the grammar and spelling of the game, trying to clean as much as possible without slowling down new content, we beg for patientience in this regard since we are not native speakers, although punctuation has no excuse. (Also yes, we are going to use the "" to indicate dialogue and italics, as with the new enemies, the dodo girl and equine guy, do). Well its part of priorities, is just our skills to clean the text is limited haha

DuoDevelopers

Hu, Junia already had art but it was kinda awful, I will remake her haha. Yeah some art is not in game (like the one I use for avatar, which is a character for the brothel in the future), I will post them later in an imgur

DuoDevelopers

Hey, have you created the art for any other characters we haven't seen yet? Kinda curious about Junia :p EDIT: Also, genderbending Abby when?

Outdx

This is more than great as there's finally a way to "see" where everything is. I think it's enough to keep the city map itself fairly simple without too many details as it is now, though I'd say that I'd prefer it if you'd focus on the location icons themselves as to make it more obvious what icon represents what location/destination. Some of them aren't exactly obvious or easy to understand in my opinion but it could as well be the small frame of the picture. How did you imagine you would implement the map of the city itself into the game? I doubt you're going to make the map itself interactive(or maybe you are given the highlighted slave trader icon), but will it show up when in the locations tab or world tab? Enjoying what you've done so far, though I have a personal problem with how the text indicates that a character is speaking or unnecessary dots or commas here and there. But that's just me being a grammar nazi as I study languages and it can be easily fixed with proofreading and it's probably not that high on your priority list.

Thanks! and thats because they look small here but they are kinda ugly and kinda... cartoony? I dont think it fits the mood as properly, but meh, I doubt that impacts the game that much haha.

DuoDevelopers

This looks awesome! You did a good job and need a liittle bit more confidence.

Winterlook


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