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robhal
robhal

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BAD NEWS & GOOD NEWS for Elena Patch and my swap mod compatibility

As you all know that Elena was released yesterday and alongside with her there is of course a new game patch. Let start with the bad news first, as expected if there is a big patch released it's always that my swap mods will get broken because I use the SCN files for my swapping method and that particular files are usually get updated (for whatever reason). Last time for Mai Patch the SCN file can be fixed easily because the file size doesn't change thus I can write a guide/tutorial to fix that file, but this time for Elena Patch it's not happening again because now the file size get changed thus I can't write a guide/tutorial anymore. But it's okay as I can still fix it myself as long as you guys tell me which swap mod you want me to fix.

NEWS UPDATE: no need anymore for the below guide because FluffyQuack has released the new version of his mod manager (FMM) that can automatically rename the texture file extension when you install the my current BASE FILES (which are still using the old texture file extension), therefor please disregard my guide below and go download that new version of FMM instead.


Then there is another bad news which is the texture files also get updated which means my BASE FILES are now also broken. But fortunately the good news is that there is an easy and quick way to fix the issue. Let me write the step-by-step instructions then:

1. First, click this link to download the "SF6 Texture Files Fix.zip", extract it to your FMM\Games\SF6\Mods folder and you will see a executable file with name "SF6 Texture Files Fix.bat". Some of you may worry of this executable file but this just a simple text file as you can just open with Notepad app to see its content below (simple term, it's command syntax to perform file extension renaming from .143230113 to .241101895, that's it).
@echo off
for /r %%f in (*.143230113) do (
  ren "%%f" "%%~nf.241101895"
)

2. Since all my BASE FILES (I will assume you guys put my BASE FILES in the FMM\Games\SF6\Mods folder) are inside the rar archive format, you will need to extract them first. Just select all of them and right click, select "WinRAR -> Extract Here" (if you use other program, the step should be similar). Then put those outdated BASE FILES rar files into Recycle Bin (aka delete them).

3. After all my BASE FILES are extracted, now double click the "SF6 Texture Files Fix.bat" to run it. It should be finished quickly, then to check the result just browsing thru the extracted folders to see the texture files now all will have the new .241101895 extension.

4. After everything above are done, you can compress the BASE FILES folder into rar archive again by right-clicking the folder (one at a time) then select "WinRAR -> Add to "xxxx.rar" (the "xxxx" part is the folder name)". Or you can also leave them in plain folder (but don't you want to save some disk space by archiving them?)

5. THAT'S IT. But if for some reasons you can't or don't want to do the steps above, you can wait for me to upload the updated BASE FILES (with every texture file already renamed to new extension) later, but are you sure you don't want to help me a little bit here?

ALL DONE.


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