DoujinStars
GuildProject
GuildProject

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Public build : 0.0.13 Win/MacOSX/Linux

DL Links (Itch) : Guild_Project_0.0.13_Win/MacOSX/Linux


New build, with a couple of new CG animations, new Dungeon and Enemy  in the Desert area, first look at the Item Shop as well as the addition of the "Resistance" and "MP" stats, to prepare for the arrival of spell users !


- CG / Scenes related changes :

- Bunny Enemy CG1 has been reworked in engine
- Bunny Enemy CG2 has been reworked in engine

- Fox Enemy CG1 has been reworked in engine
- Fox Enemy CG2 has been reworked in engine

- Cheetah Enemy CG1 is now available and animated (4 variations)
- Cheetah Enemy CG2 is now available and animated (4 variations)


- Ally related changes :

- Faelyne new skill :
- "Blessing Of The Wind" : Increase 'Speed' by 20 % (Ally) / Effect will last 2 turns

- Some stats have been adjusted


- Enemy related changes :

- Scorpion Enemy roams in the Desert :
- "Dagger Strike" : Inflict damage based on 'Attack' (100% / Melee)
- "Poison Vial" : Inflict damage based on 'Magic' (75% / Ranged) / Effect will last 2 turns

- Some stats have been adjusted


- UI / Gameplay related changes :

- New Town location available : "Item Shop" (will offer items once staffed)

- New Dungeon : Desert Area "Rock Formation" is now available

- Both Allies and Enemies now have a 'MP' stat
- Both Allies and Enemies now have a 'Resistance' stat, lowering magic damage

- Most of UIs tweaked and normalized


- Bug fixes / Miscellaneous :

- Minor fixes and improvements


The next step is to put in effect the use of spell type abilities we are preparing here, with the addition of the "Resistance" and "MP" stats.

As spell users are just around the corner, managing your party's mana and consumables acquired from the Item Shop will play their part during the Dungeon exploration (this will require lots of balancing).


The CG animations being now handled in-engine (Wolf and Bear rework are still WIP) should decrease the overall file size and improve performance ; expect tweaking of said CGs as we go.


Also, as the Town is getting more help, as well as more attention, the Guild is looking into using the new influx of visitors to further fund the development in this region.


Some say that the carpenters already received some blueprints and are eager to get to work !


Again, thank you all for your feedback and your support, it is greatly appreciated ! 

Public build : 0.0.13 Win/MacOSX/Linux

Comments

In order for a CG to appear in the Gallery, you need to have encountered the Enemy at least once. Then you can select both the Dungeon/Enemies unlocked from the top panel in the Gallery.

I can't seem to find the desert area CGs

Logan

Hi, I beat the scorpion. No major bugs or anything, other than I tried the "Continue Game" option at first and I couldn't go out into the wilderness. Going into "New Game" fixed it. Looking good. I'm really looking forward to whatever upgrade systems you guys got planned.


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