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Autonomy + Situational joins

I have two news to share today :

First of all I finished to prototype my work on autonomy, which means that I understood how it works and when I want something to happen autonomously, it does !

Secondly, I improved the posture system to enable situational joins :

If you look at how the sims get into the bathtub they always gets in individually and always the same way. Thanks to situational joins the game may play a specific animation depending on the situation :

Again this is not something which exists in the base game, which makes the whole thing particularly tough to prototype.

I'm very happy for succeeding in this goal. This will open a lot of exciting possibilities !


Comments

Keep working at it man you got.

Colin Butler

This is awesome. this possibilities for this are endless.

Ben Shamrock


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