Hi!
I'm not sure how consistently I'll manage it, but I'll try to give weekly updates on the development process.
🔨 Progress since the last post:
~160 new renders completed – about 30 renders per day. Decent progress, but my ambitious goal remains at 60 renders per day. It's achievable, but will definitely require extra effort.
A couple of animations finalized – getting ready for what's next.
🎬 Upcoming work:
In the next two or three days, I'll start working on the sex animations for the alpha demo. There'll be approximately:
20 unique sex animations
40 animations total – nearly every animation will have an alternative camera angle. That's a considerable amount!
For context, my previous game had about 100 animations in total. Here, even these 40 animations won't cover even 10% of the game's total planned content—it's essentially just the introduction to the storyline.

📋 To-do list ahead:
There's still a ton of other tasks I haven't tackled yet:
Finish my game development website.
Start and regularly manage social media channels to grow an audience.
Experiment with setting up ads and promotional campaigns.
Compile all renders and animations into the actual game build.
Record voiceovers.
Select and integrate suitable background music.
Ensure the game has at least an English localization.
Create and submit the Steam store page – including editing a promotional video, designing the store page layout, and passing Steam’s review checks.
Clearly, there’s plenty to keep me busy. This process definitely won't be quick—but it's exciting! 🙂
Mana Roth
2025-05-25 08:50:47 +0000 UTC