DoujinStars
darkrealms
darkrealms

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Feedback request

Hi folks!
I've been think recently about how I could improve my models for your tabletop and your games.
When I design buildings, I try to get close to what I think is real life scale. However, I feel this can make for pretty big buildings - the windmill for instance.
How do you use the buildings in your games? As scatter or does your party have the opportunity to use the internal spaces?

Also I have been thinking about adding more smaller details like bolts and details like barrels, buckets or logs etc., to make the buildings more "lived in" like you see with Tabletop Worlds' buildings.

I really would like to best design my buildings for you to get the most out of it. So, please feel free to give me your thoughts and what you would like to see in the future.

Thank you for your input! :)
Pinyo

Comments

I get a little put off from printing stuff if there is a load of small parts. Maybe a JPEG with an exploded image and regular image and a list of what parts and quantities are needed to print the building.

Dean Burling

Hey Vince I'll have to look at that as it comes as a surprise as I thought I used the same template cutter for the windows. If you've printed the walls already I would recommend resizing a window to fit that smaller hole for now. I'll try to make a fix for that hole when I take a look


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