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Our latest adventure: The Smuggler's Cove!

I've teased about it a few times, but now we finally have something to announce!

The Smuggler's Cove is an experimental open project, inspired by the Blender open movies, where we're making dozens of new assets and expanding outside (but still including) the Blender community.

The "experimental" part of this is that we're doing it as a crowdfunding campaign, alongside Patreon!

The broad idea is that we continue to develop assets regularly funded by  Patreon, and then once or twice a year run a separate crowdfunding campaign for a specific project to get a boost of content alongside that.

A lot more is explained on the campaign page here: https://www.indiegogo.com/projects/the-smuggler-s-cove-a-17th-century-asset-pack - like the timeline, what exactly we're making, who it's for and why the heck we're doing this.

If you'd like to help us out, we'd definitely appreciate your support, but if you're a Patron here then you're going to get early access to all the assets already, without needing to support us twice :)

Please comment if you have any questions! It's been a long week and I could probably explain some things better ;)

Our latest adventure: The Smuggler's Cove!

Comments

awesome one

Jags

They will be - at least 99% of them will be for certain, and the other 1% we still need to do some R&D to see how best to do it.

Poly Haven

I assumed assets would be part of the current polyhaven database, for use with any software. But yeah, I totally understand if some meshes are just too large.

teadrinker

Yep! For the most part at least - there are some super heavy environment scans that would need some more work to work in Blender (Unreal 5 eats millions of polygons for breakfast) - but I'm hoping we can figure out some solutions for those before long.

Poly Haven

Woo thanks! *sipping my tea as we speak*

Poly Haven

Thanks Jon! I'm happy you're happy :)

Poly Haven

It's "open" in a similar sense to the Blender open movie projects: We'll be creating the content and then releasing it publicly for everyone (the final content is open), all while sharing progress of our work here and in the rest of our community (the production is open). Allowing external contributions is something we've thought about before but without much practical consideration, so I'll bring it up in our meeting on Monday :) You're not the only one who's asked about it.

Poly Haven

I like the idea of focused themes that include more assets. Just to clarify, will these all be available in Blender in addition to the Unreal Engine native formats? It would also be cool to include an example scene that has the assets placed, with lighting, etc.

Mat

Nice project! Backed! :)

teadrinker

This is really exciting and amazing stuff. I'm so happy to support such great work.

Jon White

Open project? I'd love to know more. Who's making these assets? and what's the criteria for joining?

Evan Seccombe


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