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drjavi
drjavi

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Devlog: Sheerk Prairie pit

Another tough week at work, but things should stabilize soon enough. Yesterday I started working on the last part of level 3... and finished it in one sitting, it took me five hours. Behold, the pit:

 The pit

The pit can be seen from above, letting the player know what to expect and what path to follow. Inside there will be enemies that can only be killed if ambushed from behind, so learning their patrol routes is necessary.

Additionally, I have realized that I can tweak the code of the shader I use for level structures, to make it combine textures. I have no idea how that was done in the 90s, but I can see a very simple way to program it myself, without even sacrificing the bit that makes entrance gates black and exit gates white.

I can simply use color channels: perhaps red makes black, green makes white and blue mixes textures. I'm never going to need black and white at the same time, but I might need to combine textures with black or white at some point. Either way, it's an easy fix to add in the future.


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