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DarkMatter2525
DarkMatter2525

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Building a virtual city

I spent the last couple days designing buildings and constructing this city block for the final scene in my next animation. The close-ups in this animation aren't conducive to the simpler blocky buildings I usually use for more distant cityscapes, so I had to make more detailed buildings. I probably went a bit overboard on it, but that's how I am. A lot of times, I'll only need to construct what's in front of the camera, but for a scene like this, where there's many different camera angles, it's less complicated to just go ahead and construct an entire virtual area and place the cameras within it. That way, there's no guess work. Everything will be right where it's supposed to be. Furthermore, it was necessary to have reflections in the windows, so I needed buildings to exist behind the camera so that there would be something to reflect.

Building a virtual city

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