Act 3 is shaping up to be an absolutely dauntless task that will require many hours of writing before I'm satisfied for a public release. That being said, I will start prioritizing individual facets so I can lighten my load week to week. Companions are still a system I want to be implemented, and I don't plan on compromising. Here is my semi-official timeline, but don't expect things to not change:
Constant bugfixes, suggestion implementations
Finish Werewolf intro, begin Goblin intro
Introduce at least 1 unique location for each city district
Introduce first companion, unique dialogue variations when present
Unique events/interactions for each species (12)
Develop the Castle and introduce some challenges to overcome
Unique ending for most species (at least 8)
Public release
End of updates
I love how Road to Alivir has become a big project that a lot of people enjoy, but I don't want to be stuck on it forever. The Harlowe format is also incredibly annoying to work with, especially after working with Sugarcube for the Last Courier. A Sugarcube remaster may not be out of question once I deem it finished, but for now I'm fully committed to perfecting it as is.
As always, I value your guy's thoughts and opinions and want to hear your comments and suggestions.
adastra
2025-05-05 11:45:16 +0000 UTCwhiskeywolf
2025-05-05 06:00:17 +0000 UTC