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halofarm
halofarm

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Aether Suite 3.9.3 - Project S.C.A.M.

First of all, it's not actually a scam, or an early April fools. It's a legitimate update, and that's right, it's even multiple days before the end of the month.

I know. Weird right?

I've been busting my ass on this update since the moment I released the last one, so it's ready to go a little earlier than the last minute.

The name is just a joke I stole from somewhere else.

Changelog:

There's lots to see in a literal sense with this update. The continued upgrading of the really old assets is finally reaching a point where most of it will be recent and decent enough to not need it, so even older locations are looking much nicer.

Next update will focus more on minor things I've been wanting to take care of, so it won't be as impressive as the past 2 or 3, but it will provide some QoL changes that I'm fairly sure long-time users will appreciate.

Info post coming after this one.

Remember, just download the files with LE or SE in the name. ASOGArt.7z is compatible with both versions. If you're confused about the split archives, just unzip .001 like a normal .7z and all parts will unzip at once. If you want to install with a mod manager, you can rezip in your preferred format. It'll take way less time to rezip it than to redownload a broken download. ASOGArt.7z is the AI art reverter for those of you who don't want anything touched by AI in your game.

Download: My Site | Google Drive

EDIT: You may get a false positive with part of the SE version. I have no idea what the problem is here, because it scans as clean when extracted. If you have trouble downloading it, I uploaded an "AS393SEFull.7z" unsplit archive to both folders which should not be flagged as a virus.


The funny part is all the files are the same. I just unzipped and rezipped.

Aether Suite 3.9.3 - Project S.C.A.M. Aether Suite 3.9.3 - Project S.C.A.M. Aether Suite 3.9.3 - Project S.C.A.M. Aether Suite 3.9.3 - Project S.C.A.M. Aether Suite 3.9.3 - Project S.C.A.M. Aether Suite 3.9.3 - Project S.C.A.M.

Comments

it's very strange.....all other mods with this theme are working fine.....Also check the game files on steam and it's ok.... Thanks anyway, I'll wait for future updates.

That makes no sense. There are no street lamps in the interior you said was crashing.

Halofarm

I don't think so. My version of SE is 1.6.640. I checked with some people and none of them seem to have CTD issues with the current AS. I know I also don't. I have made the AS significantly heavier in the past few updates though. Way more textures and higher quality meshes. I don't know what the VRAM requirement would be, but it's definitely quite a bit more than it used to be. Either that or there is some kind of conflict with even having Fort Knox and the current version of AS installed together, but I don't know why that would be, if it is.

Halofarm

I also decided to test only with its active mode and it causes CTD.....ONLY IN SOME AREAS. Actually I think it has to do with my version of skyrim, 1.6.640, this could be the reason.


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