PtA 2.1a - Complete UI Rework, and New Event! - Public!
Added 2021-12-10 20:18:53 +0000 UTCAlright, lots of bug fixing happening now. I added the new promised event, which is pretty big for the story. Now, I decided not to include the other event I was talking about because there are some other variables that will affect it, so it’s best to hold on to it for now. Now, after the grueling last two months trying to get this build out, I will be taking some vacation time. I will be back at it the first week of January. Until then, I will be back only next week to make this build public. Happy holidays, everyone!
Content
- New event in the Hunting Grounds. Find a peculiar character that has something to tell you, which might change everything.
Fixes
- Implemented tooltips back, they will also show the hotkeys for the menu buttons.
- Fixed a bug that would make the main menu in the web version not interactable.
- Scrollbar auto scrolls up.
- Adjusted visuals of bar elements.
- Moved event choice’s row counter.
- Text adjustments in Daisy Companion.
- A lot of ellipses weren't showing, this was causing weird empty spaces in the text. This is fixed. This was due to a keyboard character thing.
- Fixed party menu bug where it wasn't closing properly.
- Fixed a bug where new Status weren't being handled properly when added to a combatant.
- Fixed quit to menu making the main menu not work anymore.
Added a Hotfix:
- Eliminated loading redundancies.
- Fixed one loading screen not being displayed.
- Fixed a freezing issue when playing too hard with the scrollers.
- Player options reset with every new build now to avoid possible compatibility errors.
- Player options are displayed correctly and their code now follows best the practices of the new UI.
Download
You can download the game: on this post, mega, or on itch.io. Web version is available only on itch.io.
Changelogs since last public build (1.8):
2.0a - Complete UI Rework:
Content
- Complete UI rework. Everything is prettier, more immersive and user-friendly. Feedback is appreciated.
- Saves have been reworked to be more manageable to the user.
- Achievements are easier to follow.
- The appearance screen has been reworked and will show the appearance of companions and of NPCs during events.
- Aspect choosing in the God screen should be more intuitive.
- Deprecated side image options and UI mode have been removed as they don’t make sense with the new UI.
- Loading screens are better and will happen whenever you load a new game. The old background dimension images are now loading screen images, ain’t that cute?
- Hotkeys still work, but most of them are not listed in the UI. Will do that later.
- Janky deed pop-ups have been reworked into a simple notification in the room after you did said deed.
- Main Menu now has the patch notes for your convenience.
- Hopefully no more scaling problems and monitor problems.
Known Issues
- Text tooltips that define concepts, the ones only present at the beginning of the game, are out until Unity offers supports for them in their new UI next year. Performance has also taken a small hit, but this should improve with new Unity releases.
- Text options in the Config screen are temporarily not working.
- The structure to show companions and NPC’s appearance in the appearance screen might be in, but said descriptions are still not implemented.
- World/Combat Choices are not cutting text and not aligning properly.
- Quit button on the right is a placeholder until I figure out how to make that side be an obvious quit button without fucking spelling it.
- Tooltips for most UI elements are still to be re-implemented.
- Skill trees are out, since their layout will be completely re-done to make it easier to make them. The original way was garbage.
- Bottom left version text at the main menu is wrong... AGAIN!
Fixes
- Typos and weird phrasing at the beginning of the game.
- Fixed some skills and status displaying their info wrong when used.
- Fixed other stuff not working correctly.
- Do the million bugs that arose from remaking the UI count? No? Because if they did, this would be one long-ass patch note. It would be more like a patch book, you feel me?
1.9 Evil Update:
Content
- Added four new events!
- Meet the band of raiders that takes over Whitewood village when you kill everyone inside! Rangr is the leader located in what used to be Tyr's Church. Speak with him first to get the ball rolling.
- After speaking with Rangr there will be three small tasks to do around the camp that will allow you to ingratiate yourself to the raiders and maybe sway their future to your whim in the coming tribulations. Also, did I mention all these tasks have a sex scene? Cause they do. One of them is less obvious, maybe try being an asshole or saying no to a certain sister and see what happens.
- There is also two new areas! Though this is misleading, haha. One is Whitewood Village, which was simply removed from the Whitewood Forest map, and the other one is the village after the arrival of the raiders. Now, this part is undercooked, and I will be revisiting raider Whitewood as well as Whitewood itself on the future to raise their quality a bit.
Fixes
- Added the remaining Lyssa events to the debug menu.
- Put in some fail-safes in case you ever end up transporting to an area or room that doesn’t exist. This is because of the village changing into its own area. Just in case you saved in a room that doesn’t exist anymore. Technically using the debug menu you should always be able to fix this yourself. But still.
- Minor typos and stuff.
Comments
Saw your answer late. Sorry. I will write my answer as DM too. I am playing the version 2.1 winx64. I did it with and without minimizing. I waited both times around 3-4 minutes.
Monsi7
2021-12-15 06:00:51 +0000 UTCWhat version are you playing (windows, linux, web, etc)? How long did you leave the game trying to load and did you minimize the window by any chance?
Shark
2021-12-13 16:15:44 +0000 UTCfor some reason when I press start, I just get an never ending loading screen.
Monsi7
2021-12-12 00:32:06 +0000 UTC