PtA 2.4 - Whitewood in the Flesh, or Bark
Added 2022-04-01 21:02:29 +0000 UTCIn the eternal words of Sojiro, hoo-boy! This is a long one! I am pretty tired, so I will just let the changelog speak for itself. See y'all next month, which is now, so fuck me.
Content
- Changed the image to Whitewood village and added an image to the swamp areas.
- Portal in the Lair Entrance works, but the full functionality of portals in the game is not implemented yet.
- Added two new areas: Grimwood's Lair - First Floor, and the optional Beach area. Both are still work in progress, so this is more, so you can read the description and get a feel for what they will be like when done.
Fixes
- Put colors and functionality to bars in the party menu.
- Fixed the foldout arrows for the equipment in the party menu. (Still not how it should be, but this is something wrong with Unity.)
- Fixed the input field not appearing when naming your guardian angel. Also added some feedback on the change and the immediate display of the new name as the event title.
- Fixed the name of the eyes part of the appearance from "pupil" to "eyes" since you also change the iris inside that part.
- Changed an "it" pronoun in the pronoun table that previously didn't exist.
- Options are now properly loaded upon game start.
- Volume slider's values are now fixed. Won't blow anyone's ears off if you try to make it louder. Sorry about that.
- Fixed social attribute panel not showing for the player in the party menu. Also fixes being unable to confirm your level up.
- Confirm level up button won't be pressable when starting the level up anymore.
- Enemies going to negative HP might be fixed. I think. Probably.
- Fixed the event Bersa II appearing constantly and stopping you from entering the shop.
- Fixed shops not showing any feedback upon success or failure of a purchase.
- Changed the "Change" button for the gold option in the debug menu to "Add" to properly reflect its effect.
- Fixed unequip buttons not showing properly.
- Fixed the description of the Drained status effect to actually match its effect in game. (The previous description was the initial concept idea for the ability.)
- Adjusted the appearance of standard choices. They are still not exactly how I want them to look, which is more Unity UI Toolkit's fault then mine, but they are way better now.
- Made sure hotkeys can't trigger locked choices. Not sure if they could before, but now they totally can't haha.
- Fixed the description of the Rest option in the hollow tree in Grimwood Lair's entrance.
- Changed purpose of the text in the main menu.
Download
You can download the game: on this post, mega or on itch.io.