(Public) PtA 3.2 - Revisions and Pesky Bugs!
Added 2022-12-20 14:39:45 +0000 UTCAlright, so first off: HAPPY HOLIDAYS Y'ALL! Hope you are all having a truly wonderful end of the year. I know I am, we have quite a few new patrons, which is pretty swell! Thank you everyone for your continued support! Gotta say, though, I honestly can't wait to take a break, I am exhausted. Anyways! Let's talk about this update.
So, this update is the work of two months. One month dedicated to text revision, and the other to bug fixing pretty much. I am very satisfied with the amount of work I managed to put in. Hopefully, you guys will be as well. I really want to make sure the gameplay experience is smooth before I go back to adding more content.
We got quite a lot of annoying game breaking bugs out of the way, and found out some very important things, like the fact that the bloody bug report system is broken! Sadly, there is no fixing it. (more information about that below).
So, from now on, if you find any bugs, make sure to post here or message me directly!
I think that's pretty much all for now. This is it from me until about the second week of January, you guys. I wish you all happy holidays and a happy new year! See you later!
Added:
- Revised the text of these events: Intro, Angel NPC, First Travel to Allugard, Choose your Class, Living Vine Encounter, AStoryI (First Daisy scene), and Whitewood Village First Visit. The content is the same, but the prose and grammar should be better, and the typos and inconsistencies that happened as my ideas changed should be gone.
- Also revised the text of these areas: Beyond Base Domain, Whitewood Forest, and Whitewood Village.
- Angel now has specific transformation scenes for losing their sex, and the previous scenes where they gain a sex organ have been revamped.
- You can now change Angel's pronouns! Probably some concordance errors with They/them pronouns, but I ain't touch that for a long time to come.
- You can now change what Angel calls you. You can either insert something yourself, and type something fun like "piece of shit", or pick a title off a list. Most of the list's titles are tags, so they are dynamic based on your chosen gender, or even body type!
- Re-implemented and revamped the dictionary system. You can now hover over important words to get context to them, once again. The system was also reworked to be easier to implement and to change the descriptions of stuff on the fly, which can be used to add information to concepts that the player might discover later.
- Added a TAG NOT FOUND message in case a tag is not properly working, so you guys can now spot if a double space is a typo or a tag not working. Btw, to be clear: tags are dynamic words that are altered based on player choices. Your character's name is a tag, for example.
- Implemented ellipsis back to world choices. Just to make it clear, this was something unity's new UI lacked, so I was just waiting for them to re-implement it. It wasn't laziness on my part that the choices have been ugly as fuck, hahah.
- Quit button has finally received some visuals. It's still a bit awkward due to unity's new UI, but it should get better once animation support is out in full. Spent a while figuring out how a diegetic exit button would look like with the available tools, and I am satisfied enough with what I came up with.
- Animated the "Now loading..." message so that you know the game is indeed loading, even if the bar might appear stuck. Also changed the layout of the loading screen a bit.
Fixes:
- The Bug Report feature has been disabled. Turns out the third-party tools it utilized were shut down with basically no warning some time ago. The only reason I realized it, is because of a great player that reached out to me about their reports. Fuck me, is sending an email about your services shutting down so hard? I shudder to think how many bug reports went nowhere because of this. I am so, so, so sorry, everyone.
- Revamped the inner workings of the tooltip system. It should readjust better in case the tooltip is out of the screen.
- Implemented the angel pronoun tag where it was missing.
- Implemented the title tag Angel will use to refer to the player where it was missing.
- Removed an obsolete dialog option from angel which used to serve the same purpose as the Dictionary function now does.
- Found a bug going on with italic text stopping after only one line, fixed it. But it was a Unity bug that had a workaround. Wasted too much time on this, thanks Unity!
- Fixed a bug that could cause the game to freeze if you loaded the game before ever going to Allurgard, then tried to talk to Angel.
- Lightened the size of the game by removing unnecessary packages and outdated files.
- Fixed an oversight where an exception would occur if a choice had a reaction, but would force you to stay in the same room.
- Never mind the neverminds, for they shall never be on your mind? I freakin' fixed it, okay? That's what I'm trying to say.
- Specified that a name also cannot be empty when typing a name. Before, the message only told you that a name could not contain spaces.
- Old saves might not have been displaying Jonathan's appearance correctly, that should be fixed.
- Fixed some buttons having their background spilling out upon hovering and clicking them.
- Fixed the fonts not showing their correct alternate styles. Italic and bold version of the fonts should look better.
- Implemented a warning telling you that you cannot save during events or combat in the Save Menu.
- Choices should show their hotkey numbers now, instead of their list index numbers.
- Fixed Rooms duplicating stuff if they triggered an event.
- Fixed Daisy not showing up for players who demeaned her, but still asked her to join them.
- Placed a warning that the font configurations are not working quite yet.
KNOW BUGS:
- The scroll is not working right. This is a unity bug, and we gotta wait for a fix. Honestly, their new UI is so much better than the old one, but it keeps coming with some painful bugs every patch.
Download
You can download the game: on this post, mega, or on itch.io. Web version is available only on itch.io.