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VFXArabia
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Adaptive shape sampling

I faced a scenario where I had to deal a very dense shape and do some extrusion and bevel and with that amount of points it was so heavy and sluggish to deal with, and sometimes those points are positioned in an unnecessary places (like on straight edges).

So I did a small research on this topic and found two ways to resample the shape based on curvature and delete those points:

- Add a facet node > check Remove inline points > play with the distance parameter until you get the desired result (in my case 0.0000001).

- Add a Refine node > move to Unrefine tab > play with the Tolerance U parameter until you get the desired result (in my case also 0.0000001).

I don't know exactly the difference but in my scene down the line Refine method gave me better results.

Adaptive shape sampling

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