DoujinStars
VFXArabia
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Houdini Vellum balloons (wire cut supported)

I built upon the old balloons setup and added the following:

- string will cut now at a specific threshold and a specific point.

- new shaders (Redshift), also the colors now can be changed after the simulation and caching is done, I made a mistake in the previous setup where it was bake with the simulation.

- new balloon model with a tie now ;)

- added a collider to trigger the cut action, also some drag forces to tame the wires down abit.

You can animate the break attribute instead of relying on a collider to cut the ropes.

Houdini Vellum balloons (wire cut supported)

Comments

Hey Henrik, from what I know with houdini simulations in general, once the object are in the solver non of the above animations in term of cloth and wire properties will take place, Houdini just take that the initial state and feed it to the solver. If you wanna animate that you should do it from within the solver, inside the forces, you add Vellum Constraint Property which will help alter the constrain properties on the fly, I never tried this approach but it's the way to go.

Hi, I cant figure out how to animate the break attribute. I update b in the "add_break_attribute" node to something really low over time, but nothing happens. Thanks for a great setup!


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