Radious Mods Updated - 27.2.2017
Added 2017-02-27 18:22:48 +0000 UTC
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FLC - Bretonnia/Issabella + patch - Updated - 27.2.2017:
Here it is! Our massive update for todays released Bretonnia FLC and new official patch. We deliver as promised!
Also dont forget to enjoy our new promotional trailer (created once again by talented Mr. DerBaba!
Radious Total War Mod and Radious Total Units Mod:
For indexed changelog with pictures go here - https://drive.google.com/open?id=1PBN8rZo0BqauH1CzyrLFFS7i67xPWu4Y29-qaVSPOpE
- Full Bretonnia FLC support + complete patch adaptation.
- Massive balance changes, many units rebalanced, edited and changed. Bretonnia is entirely rebalanced and edited, all units balanced to fill their place and role. Custom units edited and reworked to prevent duplicates - new ones are Cultists of Manann, Chevaliers D’Honneur, Chevaliers Rampants and entire new unit - Battle Pilgrims (Great Weapons) - all units totaly lore friendly!
- Entire Bretonnia economy, buildings, recruitment, garrisons, techs, chivalry and peasantry systems edited and rebalanced. More peasants slots at start of the campaign + slightly more per region conquered due to overall increased amount of armies in Radious mods.
- New cavalry formations - Bretonnian update introduced lance formation. we are adding 2 more - Wedge and Diamond, each formation has different effects, Bretonnian Cavalry can choose from various 2 formations, Empire, Southern Realms and Kislev have only one type per unit.
- As community decided Bretonnian custom units (most of them) share now Dutchy colours.
- Many new and old items/artifacts rebalanced.
- Oak of Ages costs more and requires more amber for its construction, campaign could be ended very fast previously.
- Small autoresolve tweaks.
- Several changes to agents/heroes skill points distribution - first 3 levels - 1 point, last 8 levels - 1 point, everything between - 2 points. Prevents having more points then actual skills.
- RoR unit limit is decreased from 4 to 3.
- Many other unit balance changes and reworked some of their unit skills and abilities, changes to masses and unit speeds. Weapon damages for most heroes edited.
- Way more variations to unit shields, wider differences between them.
- Additional balance changes to magic and spells.
- Several recruitment changes.
- Various bug fixes.
- Ai bonuses on Very Hard and Legendary slightly increased.
- Few changes and fixes to unit descriptions.
Broken link? Something missing, outdated, irrelevant, or that you'd like to see? We'd love to hear about it so we can improve. Comment below or on our Feedback and Requests