DoujinStars
Team_Radious
Team_Radious

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Changelogs-in-Progress


For our Patrons here is list of changes which will be in the next update most probably sometime next week! Many things are still work in progress and plenty things can be added or changed.


Radious Total War Mod and Radious Total Units Mod:
 

 - Several balance changes.
- Various recruitment changes.
- AI recruitment changes - further improved AI recruitment priorities and army compositions, various builds to offer best possible variety.
- AI agressivity increased - will attack more often on  armies and settlements, overall more pain in the ass and agressive. We  edited various profiles, behavior, decisions and much more. Even if this  is limited we are doing our best to provide active and dangerous Ai.  This is still work in progress, just another step to making it better  and much harder.
- Autoresolve reworked - small buff to AI vs player to  avoid crazy auto wins for player, hero units and single monsters wont  die or lose so much health as before, tweaks to missile units  calculations, sieges, towers and many other things to provide overall  more balanced autoresolve experience.
- AI will recapture razed settlements more often, priorities for it were rapidly increased.
- Few fixes to custom units voice acting.
- Several Chaos invasion script changes - edited army compositions and higher level starting buildings.
- Minor bug fixes.
- Several unit descriptions edited.
- Updated building icons to latest version.
- Added several new loading screens related to Bretonnia, Beastmen and Wood Elves.
 

6 new units:
 

Greenskins:
 

Orc Egg Hunta’s
Orc Boyz (Great Weapons)

The Bloody Handz:
 

Boneklubbers Savage Orc Boyz (Shields)
Snakeskinz Savage Orc Boyz (Dual Weapons)
 

Crooked Moon:

Fire Kobolds
Forest Goblins (Spears)

 


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