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Radious Total War Mod and Radious Total Units Mod:
All changes, pictures and other stuff can be found here - https://drive.google.com/drive/u/1/folders/0ByZi52jXTp5SZV85SThaYzF5TzQ
- Several balance changes.
- Various recruitment changes.
- For next Ai changes is recommended to start new campaign so they take full effect:
- AI recruitment changes - further improved AI recruitment priorities and army compositions, various builds to offer best possible variety.
- AI agressivity increased - Ai will attack much more often on armies and settlements, overall more evil and agressive. We edited various profiles, behavior, decisions and much more. Even if this is limited we are doing our best to provide active and dangerous AI.
- Autoresolve reworked - small buff to AI vs player to avoid crazy auto wins for player, hero units and single monsters wont die or lose so much health as before, tweaks to missile units calculations, sieges, towers and many other things to provide overall more balanced autoresolve experience.
- AI will recapture razed settlements more often, priorities for it were rapidly increased.
- Few fixes to custom units voice acting.
- Several Chaos invasion script changes - edited army compositions and higher level starting buildings.
- Minor bug fixes.
- Several unit descriptions edited.
- Updated building icons to latest version.
- Added several new loading screens related to Bretonnia, Beastmen and Wood Elves.
6 new units:
Greenskins:
Orc Egg Hunta’s
Orc Boyz (Great Weapons)
The Bloody Handz:
Boneklubbers Savage Orc Boyz (Shields)
Snakeskinz Savage Orc Boyz (Dual Weapons)
Crooked Moon:
Fire Kobolds
Forest Goblins (Spears)
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