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Guide is attached
Guide also available in our shared google docs
Total War: Warhammer - More Building Slots Compatibility Project
The goal of this project is part of a larger project which brings information, resources, and tools in one place so that modders and players alike can work together to create a brand new gaming experience for free. Learn more at www.patreon.com/team_radious.
My name is Tony (Zingertits), and I hope this guide and the given tools will help the community create new building slots submods for any mod author that allows it. For those of you who want to create your own version, that’s perfectly okay too :).
This guide will walk you through the steps to either
A guide that achieves the same thing with pictures and more details - Zorander’s How to Change # of Building Slots for Provinces
Links to Steam Workshop - Known working version of Building Slots Mods
Experience assumption - This guide assumes that you have a basic knowledge of how startpos mods are created, how PFM and Assembly Kit work, and how changes in tables impact other tables. Please see our Mod Tools and Resources to brush up, get started, or get updated if you do not feel comfortable.
Consideration - If you plan to make a submod for another author, please get with them beforehand. My work is free for anyone to use, no need for fancy shout outs, it’s really a simple mod and I want to share the love.
Quality Testing - Always test your mod before uploading to Steam Workshop. One of Team Radious core values is quality, and we hope that your version follows the same quality standards. Start a new campaign with only the one mod active for all factions. Mouse over buildings and check that the number of building slots matches your edits - if the game does not cause crash immediately, then I can almost guarantee you were successful.
What is a “Startpos Mod” - A startpos mod is one that edits game values that are used when the game launches or when a player starts a new campaign. These values are permanently saved in your saved games folder located here
C:\Users\%Current User%\AppData\Roaming\The Creative Assembly\Warhammer\save_games
Therefore, no one startpos mod will work with another startpos mod, and startpos mods will only take effect when a new game is started. Loading more than 1 startpos mod may not crash the game, but they will not combine values. Once a game is saved using a startpos mod, you cannot load that saved game without the the startpos without corrupting your save.
Back-up your saved games - Use folder path from above and copy your saved games to a location of your desire. This is a good idea in many situations
Do this before testing any startpos mod.
You’ll need 2 tools to make the changes needed. Find a list of guides and resources in Team Radious Mod Tools and Resources
Note - If it’s been awhile since you’ve used the Assembly Kit or you want to add building slots in its own pack file, I recommend uninstalling the Assembly Kit, deleting the assembly kit folder in users\current user\appdata\roaming\the creative assembly\. After that, reinstall Assembly Kit - This ensure that you have fresh tables with no lingering old changes.
If you are attempting to add building slots to an existing start pos mod, it will be best to make those changes before making these changes.
Here we will determine how many slots get unlocked each settlement level and, if needed, add or delete building chains from campaign_building_chain_slot_unlocks_count_table.
If you made edits to all existing capitals, it will be easier to use an existing campaign_building_chain_slot_unlocks_count table. We will work on compiling these version over time so they are readily available to you.
Note: If you made edits that target only a few cities, like my major_faction_capitals version, you will need to add or delete lines from campaign_building_chain_slot_unlocks_count. The important thing to know is that the building chain assigned to start_pos_settlments -> primary_building is what you are looking for.
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