Good day everyone! Big update is on the way and we have for our patrons early peek to what except in few days!
Here is current list of changes and improvements:
Radious Total War Mod and Radious Total Units Mod:
- Few fixes and improvements to various Norscan building icons.
- Higher levels of garrison and walls buildings adding minor public order bonus.
- Big stats and costs balance changes to several custom and vanilla units - new effects, stats and unit roles to create wider differences between units. Over 80 units across all factions edited, received new attributes, weapon types, immunities, stats or cost changes to make them more unique, usefull and interesting to use, for example these units got changed or reworked:
WarBoss Immortulz, Black Orcs (Shields), Dwarf Scouts, Grungni Berzerkers, Grimnir Berzerkers, Dragon Company, Greatbeards, Ironbreakers, Ironhammer Warriors, Goldshield Warriors, Mordein's Chosens, Doomed Legion, Knights of the Black Grail, Drakenhof Templars, Kings Own Swords, Knights of Morr, Chevaliers Rampants, Kreml Guard, Knights of the Righteous Spear, Bladesingers, Glade Knights, Followers of Khorne, Blood God Cavalry and many others in larger or smaller scale.
- Big recruitment changes to various units across all factions - different buildings or bonus requirements, for example these units: Cairn Wraiths, Asap Chosen Archers, Black grail Knights, Blood Knights, Peasant Archers (poison/fire versions), Pegasus Knights, Dwarf Warriors, Ironbreakers, Giant Slayers, Hammerers, Ironhammers, Long Beards, Dwarf Scouts, Glade Riders, Wild Riders, Wardancers.
- Unit descriptions updated for new unit roles where it was needed.
- Many new attribute sets added to various original and custom units across all factions.
- Several Empire custom unit cards entirely reworked and improved.
- Several large balance and recruitment changes to Empire units (recruitment buildings and bonus requirements were reworked for most units). To make each unit type more unique and give them different roles, some changes listed here:
1. Drakwald units now have guerrilla deployment + strider trait (good for ambushes, no negative effects in various terrains).
2. Veteran units have now higher morale + immunity to psych effects (good for holding lines, wont break easily).
3. Blazing Sun units have now fire damage + protection vs fire attacks (top elite Empire units, very effective vs fire vulnerable units + good protection vs fire damage from weapons and spells).
4. Hammers of Sigmar units have now better missile protection (well armored units, good vs missile units).
5. Warrior Priests units have now magic attack + better protection vs magic damage (good vs ethereal units, magic has lesser impact on them).
Team Radious