Hello everyone!
Another mega update is here!
Our Mod with todays update offers 288 unique custom units for all Old World and New World factions! Every single faction in the game received its treatment and roster overhaul! No other mod out there for WH1 and WH2 will offer you this unique experience with so many unique and interesting units, all based on lore and perfectly balanced into original rosters! Diversity and complexity is key for sandbox games like TW and we offer you exactly that and much more!
We have for you our fourth Roster addition for New World factions! Full roster of 17 brand new and unique units for Lizardmen! All units are created and based on lore and deep research. All of them are balanced to fit into vanilla Lizardmen roster which is heavily edited and reworked aswell in terms of unit balance, recruitment requirements and much more. New units are also placed into Lizardmen garrisons, AI will recruit them same as player and all units receive proper bonuses from technologies and lord/character skills.
Here is the list of all 17 new units (pictures are on workshop - part2 or our facebook gallery): Cohort of the Black Club, Cold Ones of Sotek, Crested Stegadon, Honour Guard of Hexoatl (Clubs), Honour Guard of Hexoatl (Halberds), Horned Ones of Itzi, Living Bastions, Saurus Totem Warriors (Clubs), Saurus Totem Warriors (Spears), Skink Braves (Blowpipes), Skink Braves (Javelins), Skink Great Crests (Clubs), Skink Great Crests (Spears), Sky Cohort (Fireleech Bolas), Sky Cohort (Javelins), Sotek Kroxigors and Tlaxtlan Carnosaurus.
Changelog:
Complete changelog can be found here - http://steamcommunity.com/workshop/filedetails/discussion/1149634389/1520386297682972932/
- Updated custom building icons to latest version.
- Kislev unit cards improved.
- Unlocked Alastar The White Lion in custom battles for HE.
- Population growth bonuses slightly reduced.
- AI difficulty growth bonus slightly reduced.
- AI campaign atrittion rebalanced.
- Various AI recruitment priorities changes.
- T4 and T5 city buildings have +1 turn longer construction and slightly increased building cost (small delay of strongest units and builds).
- Background battle loading screen picture for WH1 factions is now same (dark and bloody) as for WH2 factions.
- All Dwarven units received +5% resistance vs magic.
- Reduced recharge time on most Dwarven abilities and runes.
- Small balance changes to various unit abilities.
- Durthu received several balance changes and stats improvements.
- Fear attribute added to Dark Elven Black Guards units.
- Lizardmen Primeval Glory ritual will now spawn random army of Blessed units instead of army full of Dynos!
Big thank you to all our patrons!
Special thanks to our Lords: Devon Gary, Puddles404, VeriNoop, Nathanial Eriksen, Andreas Lang, ShadaePrajschet, Mister Grumps, Stevonovi, guynamedLD, Total War Marco, Chris-Marco, Adrian2b, Sermon, Louie Kennedy, Markus F., Chris Gage, owen bevan, Setholtek, Davis Seidel, Anthony Dipalma, Li Yunhan, Steven Stone, Karolis Mhm, Simla, Frank Schwippe to our Legendary Lords: Synthetic Man, Francisco Rodrigues, Centurion Teri, Rob Taylor, David Wary, Citizen Tibby, conradkyl, Joseph Fridericia, Rob Cooper, Conrad Froude, Luke P Fitzsimons, Dayne Edmondson, Maniac86, Chris Whoa, to our Emperors: Sandstome, Neferion, Rob Ha, Jake Gallagher, Graffittisky, DerAndi, Licheng, Travis Michelsen, Clark Keller, Renmazouan, Malekith The Witch King, aldOs, Cole Owen, James Abbasi, Robert Crosby.
To all other fans and players: Our team dedicates many hours every day to work on mods for you. So if you like our work consider please supporting us here on Patreon. All our mods will be always free and for public available! Join us and let this project grow more and more
Team Radious