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Radious Slaves to Darkness Submod Released 17.08.2020!

Hello Everyone, Team Radious here!

Today, we have an important announcement to make regarding the future of two submods from our collection – Radious Hordes Reborn and Radious Norsca Overhaul. Following a long period of discussion, we have decided to merge the two into a bigger entity called Radious Slaves to Darkness Submod! The submod will retain all functionality from both and will come packaged with a new unit upgrade system, based on the Greenskin Scrap mechanic, to sweeten the transition! 

The decision has been made for four principal reasons: 

1. The plurality of our mod users enjoyed their campaigns with both active at the same time,

2. It made sense thematically, as all three factions are oriented around Chaos and the gods of the warp,

3. To ease the organizational side of things a bit and make creation of future features which play on that connection easier,

4. The new unit upgrade system is far more stable when the mods are merged, since Norsca and Warriors of Chaos share certain elements of their roster

For the new Submod to work correctly, it is necessary to de-activate the old Norscan Overhaul as it is now obsolete and will cause issues when used alongside Slaves to Darkness. It will eventually be removed from the workshop, but for now will remain there to avoid confusion which a sudden removal would cause. The current versions of both the Norscan Overhaul and Hordes Reborn will be available under this link for the foreseeable future: https://1drv.ms/u/s!Agh-xpyNoM0ZuFpu8yx5zUHwxZ0k?e=yKEDzQ 

Importantly, existing saves will become red as a result of this change, but they can still be loaded and should work without any issues. If any occur, please feel free to use the manual download version to finish that campaign.

As always, feel free to provide us with any feedback you might have and to report any issues. We hope that you are going to have fun with this new old new submod and that it will enrich your Warhmmer II experience!


Changelog:

· All features from Hordes Reborn integrated,

· All features from Norsca Overhaul integrated,

· Changes to Beastmen Brayheard behaviour, hopefully they should no longer occupy settlements,

· Small changes to localization of certain features,

· Added a new unit upgrade system based on the Greenskin scrap mechanic. It relies on a new resource called “Spoils of War” acquired through battles,

· The new unit upgrades are available to Chaos, Beastmen and Norsca factions,

· Fixes to port buildings having the upgrade icon despite not actually meeting the main building requirements,

· Small changes to balance of buildings,
 

List of Features:

Chaos

· Chaos factions are capable of occupying and building up settlements;

· They have access to a full set of settlement buildings and recruitment, allowing them to operate as a semi-normal faction;

· They retain their horde status and can build up individual horde armies alongside their new settlements;

· To balance this out, recruitment buildings in settlements cost upkeep,

· Furthermore, it is much harder to maintain public order in their lands, at least until they become thoroughly corrupted by Chaos,

· Added a new Milestone system, with special buildings available in locations crucial to the unholy crusade, such as Altdorf or the Shrine of Asuryan. When built, these building will provide a map-wide buffs to their factions,

· New set of garrison buildings allows chaos to hold on to their newly conquered lands,

· Similarly to other factions, Chaos now has access to province edicts when they control the whole province;

Beastmen

· Beastmen factions are capable of occupying and building up settlements;

· They have access to a full set of settlement buildings and recruitment, allowing them to operate as a semi-normal faction;

· They retain their horde status and can build up individual horde armies alongside their new settlements;

· To balance this out, recruitment buildings in settlements cost upkeep and cannot be used when garrisoning a settlement,

· Furthermore, it is much harder to maintain public order in their lands, at least until they become thoroughly corrupted by Chaos,

· Added a new Milestone system, with special buildings available in locations crucial to the unholy crusade, such as Altar of Ultimate Darkness or Itza. When built, these building will provide a map-wide buffs to their factions,

· New set of garrison buildings allows Beastmen to hold on to their newly conquered lands,

· Similarly to other factions, Beastmen now have access to province edicts when they control the whole province;

Norsca

· Norscan factions can set up outpost everywhere on the map, not just in coastal provinces;

· Added a new Milestone system, with special buildings available in locations important to the hardy Norsemen for one reason or another. When built, these building will provide a map-wide buffs to their factions;

· Major outposts can now be built up to level 5;

· Added missing building chains to the outposts, allowing them to effectively function like settlements;

· Enabled the Dark Elf slave system for Norsca. In order to start acquiring slaves, the Slaver’s Camp building needs to be built first, otherwise they will not start accumulating;

· Slaves can form the backbone of Norscan economy, but be aware of public order issues they might bring,

· Balance changes to costs of Outpost buildings to reflect their more permanent role in the new system;


Radious Total War Mod - Warhammer 2 - Updated 17.08.2020

We have also ready for you another smaller update for our main overhaul mod which additional balance changes and unit card remaster!

Changelog:

- Complete changelog can be found here - https://steamcommunity.com/workshop/filedetails/discussion/1149634389/1520386297682972932/

- Additional unit cards updated and remastered by very talented artist r1kko - Skaven faction + several other improvements.

- Additional unit balancing.

- Several visual bug fixes.

- Minor unit costs balance changes.

 

If you have any issues/crashes etc: 

1. Avoid using any mods not created by our team if you are not 100% sure about compatibility, always best to ask us directly first on our social media/discord etc.,

2. Unsubscribe from all of your mods. Then, go to your Steam\Steamapps\Workshop\Content folder and delete the 594570 folder. Resubscribe to your mods and start the launcher to let it download everything again. Try launching the game.

3.  If the above step doesn’t work, go to C:\Users(Your Username)\AppData\Roaming. Back up your saves from The Creative Assembly folder there, and then delete the whole folder. Cloud saves will not be affected. Start the game.

4. Use KMM launcher.


Supporting Team Radious:

If you like our work, our mods and what we do, please consider supporting us via Patreon here - https://www.patreon.com/Team_Radious or via our Paypal acount https://www.paypal.me/TeamRadious 

We have released mods for multiple TW games (Shogun 2, Rome 2, Attila, Warhammer 1, Warhammer 2,  Thrones of Britannia and Three Kingdoms) and this requires us to sacrifice even more time and resources to make sure that we maintain our quality. 


Social Media:

We are also very active on all our social media platforms. Feel free to engage with us, and leave feedback and suggestions

Discord- https://discordapp.com/invite/emQpcha

Steam Community- http://steamcommunity.com/groups/TeamRadious

Facebook- https://www.facebook.com/TeamRadious/

Twitter - https://twitter.com/TeamRadious

Team Radious subreddit- https://www.reddit.com/r/TeamRadious/

Youtube - https://www.youtube.com/channel/UCB1fknw1kKbdr1yuBuKcUkA

Have fun with our mods and creations!  Thank you for supporting our work, none of that would be possible without you! 

Yours, 

Team Radious



Radious Slaves to Darkness Submod Released 17.08.2020! Radious Slaves to Darkness Submod Released 17.08.2020!

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