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Radious Total War Mod - Warhammer 3 - Updated 24.07.2022

Hello Everyone, Team Radious here!

Today we are releasing another big update to our overhaul mod, it contains many bug fixes reported by our great community and tons of balance changes for upcoming Immortal Empires campaign!

However this update took its price, during development and final testing today, my PC put its life into it and died with honour, died during modding! What this means is that i need to get new rig and replace this almost 6 year old one before Immortal Empires release so i am able to mod it and playtest everything. Its very unfortunate situation at worse possible time. If you would want to help get me needed budget for new PC i will appreciate any help over here - https://www.paypal.me/TeamRadious

Big Thank You to everyone who can and will help during this situation! We have so much work ahead.


Changelog:

· Complete changelog can be found here - https://steamcommunity.com/workshop/filedetails/discussion/2791750313/3272436223680943588/

- Various balance changes and preparations for Immortal Empires,

- Beastmen: Improved performance of all Centigor and Jabberslythe units,

- Bretonnia: Balance changes between various mounted and dismounted knight types for wider variety, unlocked all knight types for all Bretonnian factions,

- Greenskins: Balance changes between various Orcs, small Savage Orcs buffs and minor improvements to Boar units,

- Kreml Guard (Swords) no longer have charge reflection,

- Drakwald Gruncaps now have charge defence vs large and charge reflection,

- Dismounted Knights of Realm no longer have charge reflection,

- Bright Shields of Mahrak (Halberds) now have charge reflect and protection vs large,

- Wildwood Wardens no longer have charge protection and charge reflection,

- Wildwood Rangers (Shields) now have charge defence vs large and charge reflection,

- Wardancers no longer have charge protection and charge reflection,

- Har Ganeth Executioners (Shields) no longer have charge reflect,

- Grungni Berserkers no longer have charge reflect,

- Ironbreakers no longer have charge reflect,

- Hammerers no longer have charge reflect,

- Bloody Reaver Guards (Shields) no longer have charge protection and charge reflection,

- Custodians of the White Tower no longer have charge reflect,

- Knights of the Black Rose (Shields) no longer have charge reflect,

- Improved performance of Khornes Soulgrinder,

- Fixed several wrong unit bulletins,

- Fixed incorrect porthole for the Wrathcaller when on the Barded Chaos Steed,

- Fixed incorrect sizing of some of the custom Lord models on campaign and battle maps,

- Fixed a skill being assigned to the Wrathcaller twice, 

- Added a missing skill to the Wrathcaller, 

- Added missing descriptive bullet points to some of the custom Lords,

- Added the missing skill dumps to the Wrathcaller,

- Wrathcaller abilities now cost money in Custom Battles,

- Updated Building Progression Icons Mod to latest version,

- Updated Unique Faction UI mod to latest version,

- Updated Greater Daemon Variety Reskin to latest version,


If you have any issues/crashes etc:

1. Avoid using any mods not created by our team if you are not 100% sure about compatibility, always best to ask us directly first on our social media/discord etc.,

2. Make sure you have no mods or mod remains in your Data folder of the game.

3. Make sure your game is always updated to latest Live build. Do NOT use any beta builds! Avoid beta tabs in steam game settings/properties entirely, there should be always selected - no beta participation. If you have anything else there you asking for big troubles.

4. Unsubscribe from all of your mods. Then, go to your Steam\Steamapps\Workshop\Content folder and delete the 1142710 folder. Resubscribe to your mods and start the launcher to let it download everything again. Try launching the game.

5.  If the above step doesn’t work, go to C:\Users(Your Username)\AppData\Roaming. Back up your saves from The Creative Assembly folder there, and then delete the whole folder. Cloud saves will not be affected. Start the game.

6. Verify game cache.

7. Use KMM launcher.

Supporting Team Radious:

If you like our work, our mods and what we do, please consider supporting us via Patreon here - https://www.patreon.com/Team_Radious or via our Paypal acount https://www.paypal.me/TeamRadious

We have released mods for multiple TW games (Shogun 2, Rome 2, Attila, Warhammer 1, Warhammer 2,  Thrones of Britannia, Three Kingdoms, Troy and Warhammer 3) and this requires us to sacrifice even more time and resources to make sure that we maintain our quality.

Have fun with our mods and creations!  Thank you for supporting our work, none of that would be possible without you!

Yours,

Team Radious


Radious Total War Mod - Warhammer 3 - Updated 24.07.2022

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