enjoy
</figure>the final render was made with eevee, i used two area lights and a point light for the lighting, the background is just a mesh in a form of a ramp
with a white material
2. weight map used i drew this using a gradient tool for the weight so i can control where the chicks wiggle
3. i used the soft body simulation and cloth modifier to get better results
4. material or shader node setup used
its a simple massgrave node with a color ramp to clamp on the details, fed into a mix color node and a layer weight to highlight the shape of the chicks
every other shader used is just a variation of that
</figure>in the image, 1 is cloth simulation settings used, and 2 is softbody simulation settings used
i used the weight group i created as the goal group for the softbody settings and also as the pining group in the cloth settings
Cody Wulfy
2020-12-06 16:53:43 +0000 UTCTopChannel1on1
2020-02-02 10:55:18 +0000 UTCAlberto Pérez
2020-02-02 10:44:47 +0000 UTC