DoujinStars
isADRI
isADRI

patreon


Another Update of Project Impact, clear concept of the features and implementations

here is a preview of what features will be included with the Impact mod, juggling isn't the only feature, I am planning to add various types of enemy reactions depending on the move, like for example, the bwd charged attacks which targets the enemy's body staggers him and drops him on the floor, attacks to the knee/leg will try the opponents, with these reactions, we can perfectly create the best sequence to the combos, we feel the hits and not just see the effects by floating damage or camera shaking, there is actual enemy reaction. this way there is more incentive to perform combos because each combo leads to different types of sequences

Another Update of Project Impact, clear concept of the features and implementations

Comments

This mod doesn't touch ragdoll though that shouldn't be an issue, right now, my current effort is the new skse made events to make these reactions hit specific, that is the goal and one single thing missing from this mod. with those new specific events, it allows us to differentiate the on hit event used by flinching with this mod so it becomes 100% compatible as well

ADRI

Looks great so far. Are these animations gonna be incompatible with flinching or ragdoll animation mods?.

this project gives us a lot of freedom, the behavior state being applied allows any animation to be used and the reaction/effect will play out until the animation is finished. I try my best to put 100% on all fronts, but I know the animations can also be better, but right now it is because I do everything from creating behaviors, setting when the attacks trigger the reactions to creating all the base animations to complete the mod. I definitely will try to improve on animation quality in the future, improving the detail would be one of my goals, but also, because of how I made the behaviors, it allows any animations apart from mine to be used and applied simply via DAR, once I successfully finish this project after solving my problem with new SKSE events, this potentially allows animators who specialize purely in that regard to create their reaction sets as well. So when this mod releases, you will get all reactions I make + potential projects from all other animators

ADRI

Have you by chance seen the new Demon's Souls remake? it has some of the cleanest animations for a game I've ever seen, but it got me thinking about this mod in particular. When you have an enchanted weapon in that game, the enemies will do a short reaction to either being burned or hit with magic. Would something like that be at all possible?

Niko

link resent, if it expires, I sent you my user id, so you can message me directly and I can send the link directly through a DM. I sent it immediately, but you weren't able to respond quickly, which is fine, you can ask for the link again without thinking I would cheat you. No one is trying to Scam you here.

ADRI

This isn't exactly related to this mod but I'm in the $5 tier and I chose that tier for the Discord benefits yet the invite link I was given has "expired". How do I join the Discord? I would've chose then $1 or $3 tier if the Discord is no longer available so I kind of feel cheated out of my money right now.

DNM's AO Gaming

Yeah I can picture it now! This is the golden age of skyrim modding

Niko

Exactly what I was the guts coming out along with the animations will look great

Panda Pancakes

This looks absolutely fantastic, pair this with Maximum Carnage and combat should be extremely visceral!

Niko

Indeed. Looks great. However I can already see that more people will be interested in hit effects aspect than juggling.

Looks amazing, love all your mods thanks so much for making my game even better!

Panda Pancakes


More Creators