It's been quite a while since my previous post but I have been quite busy lately as I'm almost coming home! But I've been working as much as I can as well with my goal which is project impact
I'm starting one by one, ABR regular attack animations are now revamped, features include
- In sequence regular combos instead of random animations
- Left hand behaviors and regular combo support similar to the right hand
- AMR(https://www.nexusmods.com/skyrimspecialedition/mods/50258) dependent to you can use amr based animations like the new ones made for skysa
- new animation file types
> right attacks 5 sets: R1h_atk1 - R1h_atk5
> left attacks 5 sets: L1h_atk1 - L1h_atk5
> 2 Handed attacks 5 sets: 2hm_atk1 - 2hm_atk5
so when you want to use a specific skysa or any amr made animation,for example you want "skysa_sword1.hkk" to be your 3rd right hand sword combo, just rename to "R1h_atk3.hkx"
- New Hand to Hand off hand combo system(haven't fleshed out yet but a further update will contain more combos and further explanation) - interchanging between hand used during attacking have different animations and not mirrored similar to weapons, I made this so you get more freedom of choice when you want to perform a lead punch or a cross
- As always, compatible with CGO, unlock grip changes the combos and theoretically if you have another animation set you like(SHOULD BE AMR DEPENDENT) for example an AMR based version of JH pack, but you only want to use the greatsword animation when you are using a specific greatsword;
then just put your greatsword animations(AMR converted and Renamed according to the new file names) in a new DAR folder and add conditions:
IsEquippedRight(*FORMID OF 1H WEAPON*)
then Animation file names should be:
2hm_atk1
2hm_atk2
2hm_atk3
2hm_atk4
2hm_atk5
Simple as that and you have your special animation upon unlocked grip similar to some special weapons in the Souls Game Series
Those are the new highlights so far, the new combos/movesets were designed with balance in mind and make sure they will look nice with the reaction behaviors in the future
Will try to post updates as soon as I can as well, Thanks everyone and I hope all of you enjoy!
Requirements and instructions(disregard the nexus page, it's outdated, just follow this):
*WORKS FOR BOTH CGO AND NON-CGO*
Nemesis
Dynamic Animation ReplacerI(https://www.nexusmods.com/skyrimspecialedition/mods/33746)
Animation Motion Revolution(https://www.nexusmods.com/skyrimspecialedition/mods/50258)
Install all requirements and tick in Nemesis patcher,
for CGO users do not forget to delete 1hm_behavior(if using inquisitor delete magic_behavior)
use this(https://www.nexusmods.com/skyrimspecialedition/mods/22100?tab=files) for weapon speeds, I personally use v 1.1 of customizable weapon speeds as the newer versions make my power attacks super slow
that's about it for now, Huge thanks!
Himitsu Steelwinter
2021-09-22 19:31:36 +0000 UTCdbail
2021-09-12 12:42:52 +0000 UTCChristian Bliem
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