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Thu'um 2.0 AMR based diverse shouts and more combo variations

Hi! Everyone, As I promised earlier this month, I have been working to adapt all my projects to use AMR, I started first with ABR's regular attacks, the bash behaviors, and now I adapted my Thu'um mod to be AMR based

Before anything else, I'd also like to address as well that I do read all the issues and concerns, and there are some issues that are harder to fix than others so they may take a while but rest assured, that I try to do what I can to work on them and complement well with the other features I'd like to implement

But anywho, here is the latest update of my Shout Behaviors Mod which adds

- Different Movement Data, Hitframe time and amount per shout and combo

 - Different movesets Per Shout

 - Shout Sprint Behaviors


previously there was only 1 after shout combo, now it does vary and not just in appearance but in its animation properties as well, also,

while I don't really think it'd be a good idea as Shout attack combos would need to be fast paced, it is replaceable with AMR movesets but they would need the annotation "castokstart" to transition properly,

I know that some SkySA animators don't add this vanilla attack annotations but if you are familiar with hkanno because you want a specific moveset to be a shout combo then you can manually add them


requirements:

-Nemesis

-Dynamic Animation Replacer

=Animation Motion Revolution



Installation

1. Install the requirements

2.Install the Mod

3. Patch in nemesis

*FILES OVERWRITTEN BY MY OTHER MODS IS JUST THE ESP, NO NEED TO WORRY ABOUT IT AS IT JUST ALLOWS THE TOGGLE TO VANILLA BEHAVIOR*

Compatibility

- I am not aware of any mod that modifies shout behaviors so it works with everything else

-behaviors work with Thunderchild as well, and if you want different movesets, just add the form ID in the DAR folder you want


Many Thanks!

Thu'um 2.0 AMR based diverse shouts and more combo variations

Comments

Hello, i know its been a month since this post. But im heaving some issues with repositioning elements. So, could you please, be kind to share fiss preset?

Kawabunga

So I've been having some issues trying to get ABR, Inquisitor, and Thuum to all play together nice. Specifically, Thuum doesn't seem to work, no matter what I do, and its not until actually looking at Nemesis that I was able to get an idea of what was going wrong. https://i.imgur.com/xUQs5dM.png In the attached link, you can see that Animated shouts is definitely checked on Nemesis, but Nemesis doesn't seem to patch it. EDIT: While typing this out, I tried just deleting Nemesis and then reinstalling it from a fresh download. Nemesis is now patching everything as it should be. And now everything is working as it should. I'm leaving this message here in case anyone else encounters the same issues that I did.

Hey adri, there is some way that i can make only the slow time shout behavior vanilla again? i don't know why but now i'm having a problem that the slow effect doesn't work anymore when my weapon is unsheathed. Edit: Maybe Individual shout cooldown is the cause.

Anderson Guimarães Maia

Thank you, I think I'll manage

I'll be waiting. Thank you!

Anderson Guimarães Maia

oh thanks, if you're referring to the enemy health bar it's TDM, but if you're referring to the GTA style HUD you will need Minimap(change it to square) Less intrusive HUD Nordic UI A matter of time widget MOD Modern UI overhaul now at first they are positioned differently so i suggest you put the map on the lower left on the screen and then adjust using LIHUD with the vanilla game widgets, as for a matter of time and widget mod ,you can change their position in the MCM, if it's too much work, may be send me a DM so i can send you my persoanly FISS presets

ADRI

I'll need to add another shout behavior for slow time, as that whole shout skill is actually a different behavior from regular shouts, I originally did them all thesame files for all shouts but it turns out slow shout has to be something different. gonna do this once i'm done with the dedicated option

ADRI

Hey, Adri! Thank you for all your amazing mods, you're really doing a great job. I'd like to ask you a question about your HUD. What mods are you using to get a look like in this video?

Hey bro, great mod! But i'm having a little problem, when I use Slow time shout my idle animation breaks. Edit: weirdly the animation comes back when I use another shout.

Anderson Guimarães Maia

Thank you, I will test it further and see what is going on.

Gil Correa

Yes, one is one it's way, though i may need a little bit of time to test for consistency, i already removed the choice function but i just need to make sure it's consistent on all scenarios

ADRI

Hello ADRI! Just like Inquisitor, could you make an "always on" version of Thu'um?

tridbee

Maybe conflicts with your DAR? It should be different per vanilla shout while thunder child shouts, you can add their form id to the conditions, Currently their are 7 unique shouts and 7 movesets but that will increase tho especially with thunder child, i haven't add more than 7 yet as i haven't used all other modded shouts and i kinda want the shouts effects and moveset to complement each other

ADRI

Does anyone know of any existing conflicts? For some reason my shouts are all the same. Everything seems to be installed properly.

Gil Correa

Good God man, do you sleep? This looks amazing and is a great fit for my cannon dragonborn who is meant to be rather relentless and fast.

This is amazing, awesome work ADRI.

jsr108

Thanks! I would be very happy to see the witcher option.

Oh so this new update is amr based, all previous animations are replaced because they have no amr support but I'm working on restoring most again so i can make "dragon born immersion" option and a "witcher" option

ADRI

I want to use old unrelenting force animations but I could not find the file which contains unrelenting force. How can I replace that animations?

loving it and i loved the woodkid song awesome keep it coming.

Wonderful. This is no longer Skyrim, but some new game that must've come out of development just now.

Brosky B

Finally shouts can be fun! Only took 10 years after game release lol

praisetheford

I am so happy I found your Patreon


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