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isADRI
isADRI

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ABR 5.7.8 - Inquisitor 3.6 - Project Impact 1.2.9

Hi Everyone, so apologies if this is different from how I usually post, but I haven't been well lately,   So i just finished and published all 3 projects in this post and will try my best to explain the new features as best as i can here, I'll try my best to make a pdf guide/video soon though

anyways so 3 updates,

>Inquisitor 3.5<
-I've managed to separate behaviors for each of the main magic types, so self concentration spells no longer lock, initially i planned to do thesame for aimed concentration spells but the drawback of this is that we would not have custom animations, so I just focused on the self spells for the time being

-this update should fix mage npcs cancelling their casting, especially with the left hand, which previously would always get stuck,  this was the main game breaking issue with inquisitor that was initially too convoluted in the behaviors, it's the reason why it took a while because the behavior had to be specifically structured per scenario, per weapon type, per initial casting hand. 

>ABR 5.7.8<

-there aren't any new animations including in this but regarding the behaviors, you may now perform a custom power attack combo differently after each regular attack

instead of having only 2 unique power attacks it's increased to 5 so basically,
after atk 1 - hvyatk1(CHARGED ATK) 

after atk 2 - hvyatk2 

after atk 3 - hvyatk3 

after atk 4 - hvyatk4

 after atk 5 - hvyatk5

example:

hvy atk2 is [L click + L click+ L hold]

hvy atk3 is [3X L click + L hold]

the regular attack after hvy atk5 is the standing power attack


-also, skysa anims still work, animation files for power attacks remain thesame just with the -4, and -5 suffixes, also, i know it does feel weird with the very fast transitions, but this was the only way i could have allowed compatibility with some amr animations, because skysa and abr use different annotations, so i had to list a universal annotation specifically the hitframe as the transition queue, now I'm aware a lot are used to rapidly clicking left click to perform regular combos, I'm trying several solutions and planning to ask a few others like nicknack regarding this, 

-like, elder scrolls deliverance, you can change your direction of your charged attack before you hit


>project impact 1.2.9<
There were a few dirty behavior edits, which sometimes caused NPCs not reverting to default ready behavior after the animation, in both flinch and staggers, i ironed out a few

also for those experiencing tposes, it's because of the behaviors acting weird if your fps go above 60, which is annoying tbh, especially for rich mofos like duffb who can run ultra realistic skyrim at 120 fps, this, I'm aware of is mainly because i moved the impact behaviors to the default state sibling trees, which was the most stable and compatible option, just set a limit to 61, that should stop the tposes


anyways this is all for now, just wanna apologize if i hadn't really responded to everyone's dms or comments, but i usually skim over everything and head straight to fixing when i can, I do plan to get some rest for a few days, my plans are to make more animations because the next thing I'm focused on if there are hopefully no game breaking issues is to finally make stance based impact behaviors, which also means stock stance animations for abr,
i also plan to change a lot with the next abr update, I'll try my best to recover, make fixes and make the new features in a few days, anyways thank you all for the support and time! hope all goes well with both modding and your day to day!

ABR 5.7.8 - Inquisitor 3.6 - Project Impact 1.2.9

Comments

Then revert to a previous version that does work? All of them are available here. Not sure how he's a scam artist when he's consistently working on his mods, which is evidenced by the fact that there have been several updates to several of his mods released since this one...

SuzanoSho

This is why paying for mods is stupid. I pay money then have it not work and then the author ghosts everyone so he can pocket that easy money. Scam artist.

Comrade Morshu

inquisitor doesnt work

I only joined your Patreon because of Inquisitor but lately, you're only focused on the melee mods, spellcasters need some love too

inquisitor doesnt work

Yeah wants to know this too ^^'

Ty! Cool as always. The only one issue inquisitor doesn't works for me too.

One of these breaks my game and causes crashes upon combat

Inquisitor doesn't work. Its just the normal animations. I have both requirements.

Comrade Morshu

I use Skysa, project impact, inquisitor, flinching, bash behaviors and animated shouts all together. They all work well the only thing that isn’t working for me is the inquisitor 3.5 at the moment (not sure why) so I am still using 3.0 dedicated version.

Gil Correa

So great mods!!!! Thanks so much!!! Take care and rest up too please!!

What’s up dude, big fan of your stuff! Currently using SkySA tho, but have heard whispers of Project Impact. Can SkySA &amp; Project Impact be used together? And I’m also using Flinching, should that be used alongside Project Impact?

Thanks again for all your hard work. Looking forward to giving this a try.

Mayakovsky

Hey guys, I'm getting t-poses even after limiting my frames to 60 fps. Is anyone else having the issue? I'll be working to solve it on my end! UPDATE: FIXED!!! I had to set priority a little differently on Nemesis while also deleting some of the older mod files for fresh installs of the update. Thanks again Adri!!!

BlazenMusic20

Would we be able to have a video showcase of the latest version of Project Impact?

does impact stagger/harm creatures?

Hellnhavoc

Hi ADRI, amazing work! If you're feeling up to it, I'd love to see a suicide version for ABR 5.7.8 :)

jsr108

Thank you so much for all the hard work.

Never mind, I am dumb, Violens needed to be loaded after ABR. Will keep testing, but so Far ABR and Elder Scrolls Deliverance are both working flawlessly.

So I recently decided to give Enderal a shot, and naturally wanted to play with my favorite combat mods. I know its a long shot, and I haven't finished testing, but it looks like almost all features of ABR are working but the mod causes me to be unable to cast with my right hand in both 1st and 3rd person. Anyone more technical than I have any idea what could be causing this? If I can figure this out, it's likely that all of our favorite Adri mods will work too.

just activate the fps cap on enb.

Serados

Thank you for your hard work! Unfortunately ever since Project Impact 1.2.6 my character tends to repeat the attack animations when my attacks get blocked or if I get hit during an attack i.e an arrow or magic. Same for the npcs, they go on a frenzy of the same attack animations if I happen to block them or hit them during. (Happens when npcs fight eachother aswell) This is also still a thing in 1.2.9, which is a shame because besides that everything is fine. Did anyone else come across this yet?

Hi Adri, thank you for all your hard work! Is there any way to change first power attack animation which now using *hm_attackpowerfwd to *atkHVY1 (like it was in previous version)?

Michał Jałowiecki

Hey guys, I'm getting t-poses even after limiting my frames to 60 fps. Is anyone else having the issue? I'll be working to solve it on my end!

BlazenMusic20

Hey dude. You work so hard to make our Skyrim dreams come true. You're an absolute legend and have made me love this game more than ever. I am very grateful to be a patron of yours. Please take care of yourself!!!!!!! You are very selfless and committed to your community but don't sacrifice yourself too much :) we appreciate you more than you know.

Daniel Shehovsov

Recover from sickness first man, we can hold the line lol

JC Posey

hello, sorry I'm using a translator, please explain to me how to use animation from SkySa to ABR? Thank you very much

You are a GOD.

Get well soon!

put inquisitor above all in nemesis engine made it work

Matheus Welter Rodrigues

seems that inquisitor is not working, i have ABR installed and re-generate nemesis engine

Matheus Welter Rodrigues

You are a machine :D

Modslave

Thanks again ADRI. I noticed that when I use inquisitor the cost of spells goes down for 20% or something like that. Is this a bug or a feature? Noticed that for example if I use frost rune with normal casting the cost is 110 and then with inquisitor "on" it was like 85 or so.

Thank you for your work

Magink

could you give me a quick, "why is that better" im the new guy :)

Hellnhavoc

bro sorry if i bothered you with this but you could release the suicide version of abr mod? I have always preferred that version

Gaen El olvidado

Yeah I'm having the same problem, just doesn't seem to activate.

在宇葉月

Hi Adri, take care of yourselve. We need more mod from you. Thanks.

will there be a dedicated version for inquisitor v3.5?

Hi, Inquisitor seems to be not working. I deleted the Nemesis patch like always. I also tried to press right alt like on the other versions to turn on and off but no message shows up. Maybe I am missing something? Thank you for the hard work and for doing amazing content to the community.

Gil Correa

If you have cgo too, delete cgo's 0_master, check the guide, either in skyrim guild, my discord, here on patreon, or on my previous files where I attached the pdf

ADRI

No longer used

ADRI

Thank you ADRI! I'm considering to run these mods without the use of CGO due to certain animations I from it did not work for me(weapon idles, etc). For some reason, it still gives the CGO vibe as if it was still installed. I'm not too sure if CGO would be the cause and another mod would be the issue or not but what is it I'm missing to fully complete the removal? I just want the vanilla animations back.😭

Serginio Leveque

The plugin and SPID DISTR files are missing from Project Impact.

Mark Fairchild

HI New patreon, do i have to have cgo, i installed 5.7.8 and it seems like it runs perfectly. I honestly could just not know better lol. Running it with the elysium modpack.

Hellnhavoc

uh oh i think the link for inquisitor one is broken :O

Serados

Thank you for your hard work ADRI!!! It is always appreciated.

BlazenMusic20

Rename the file extension to whatever you are using i.e. .7z for 7zip or .rar for winrar

Thank you - I'm confirming that opening the file that is downloaded with winrar will open the download normally.

BlazenMusic20

You should correct the file extension cus I had to rename it to .rar so winrar would open it.

Inquisitor download are not working

Matheus Welter Rodrigues


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