Attack Behavior Revamp 5.4.3
Added 2021-05-05 10:48:40 +0000 UTCI'm Posting a little update of ABR which contains minor changes and is a setup for a new update with more in depth features
-Added new animations for base greatswords
-added a 4th attackstate that transitions from the 3rd attack(normal attack after basic combo 1:lmb+Held lmb) for smoother transition
-Sprint Attacks can now be done just as vanilla(sprint+lmb)
This set up means there is more to come in the future, Maxsu is developing a mod that allows directional attacks without the additional combo setup which means more possibilities for input features and less inconsistent combos to manage
also with the alternate states feature, the sprint attack can be toggleable to a new combo state which is what I will plan to work on for the next update of ABR.
Haven't yet gotten the source files of TUDM but at this rate, I'm probably planning a dodge mod or edit of an existing dodge mod. More updates and projects coming soon!
installation instructions is similar to the previous versions
1. Install Nemesis
2. Install Dynamic animation replacer
3.Install this mod
4. Patch in Nemesis
steps for CGO users
1. Install Nemesis
2. Install Dynamic animation replacer
3.Install CGO
4.Inside CGO's Nemes_engine - mod - dscgo; delete 1hm_behavior
3.Install this mod
4. Patch in Nemesis
Comments
Do you mean the Charged attacks? or the Vanilla power attacks? I know the Vanilla Behaviors have a slight free movement once the launch, I haven't found the issue yet but I do think its because of the unlocked movement modifiers of CGO's unlocked power attacks, I'm still studying how these modifiers will be completely removed without potentially breaking CGO or Attack Behavior Revamp. Once I figure it out as well, I will learn alot of new tools to use when doing behavior edits, which can definitely lead to new mods as well
ADRI
2021-05-10 12:19:49 +0000 UTCVery nice update! I just noticed something after having updated from an older version. I can now move around during power attacks. Is that a bug, or intended?
Ted Hollingshead
2021-05-10 12:08:11 +0000 UTCGreat Job with this mod! Absolute gem!
2021-05-06 04:33:06 +0000 UTCHe is implementing it via skse plug in. The implementation is the same as Vanilla, no other button to map just directional keys + power attack. It will be very useful for combos as well.
ADRI
2021-05-05 15:36:59 +0000 UTCThe next update sounds incredibly exciting. Do you know how the other modder plans to implement directional attacks? I have tried the other "separate power attacks" mod, but it overrides the sheathe action and breaks lmb hold combos in ABR. I look forward to seeing the new implementation. Maybe SKSE Plugin?
Xgatt
2021-05-05 15:27:24 +0000 UTC