Upcoming Features for Version 5.5 of Attack Behavior Revamped
-New Staff Attack mode animations as well as the Casted Attack Animation
-Smoother Transition to block and Cancellations, In regards to input mechanics, I'm a huge fan of Bannerlord, For Honour, Tekken and even FIFA when it comes to use of combos and skills, feinting is now smoother compared to last time, you can:
-Feint from power attack to block
-Feint from Power attack to combo
-Feint from Charged attack directly to combo
depending on how fast you press, how the combo will play out depends on when you press it, so it is ultimately your choice if you want to play out full power attack animations or feint directly to the next attack
-Bash Poke: after bashing, if you immediately press the attack, instead of just transitioning to a regular attack, you will instead transition to a fast sweep like attack, which is faster, this encourages fast counter attack gameplay which feels less robotic and monotonous than the vanilla or usual, regular attack after bashing
-Bannerlord style precise charged attack system, this makes charged attacks be more of a precision mode by changing the behavior depending on the direction of your charged attack, backward style charged attacks will be the old charged attacks, forward will charge the strike from the top and sideward will charge from either the left/right, you can also follow up all directional charged attacks - this is possible through maxsu's plugin so grab that to make this work well
-Left Hand Sprint attack Behaviors restored, now like the right hand, left hand sprint attack behaviors can also be done when attacking in sprint mode
-Better transitioning to the combos, before if you immediately pressed standing power attack it will transition to the basic combo 1 which isn't smooth, and like mentioned in the above, 5.5 is working to look smoother when transitioning to different combos, more precise tranisitions have been made so its different when immediately pressing the standing power attack compared to attacking first via regular attack and then holding for the basic combo 1, combos are made to be alot more meshed with how the regular attack sequence works
5.5 is near release, I'm just working on a few more things like making sure everything works with either CGO or standalone with TUDM. Once that is finished it will be uploaded here on early access. Thanks!
ADRI
2021-05-25 12:44:28 +0000 UTCNiko
2021-05-24 16:14:01 +0000 UTCVahzah Vulom
2021-05-21 22:38:11 +0000 UTCNiko
2021-05-19 12:41:15 +0000 UTC