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A complete Guide for all animation files used and when they are used for Animation Enthusiasts!

Just a complete guide to all animation files used and when they're used, this is useful when you want to replace a certain animation. Since the AMR Plugin is out, we will see more animations take advantage of this. and all you will need to do is simply, Rename and put in your specified conditions folder, the full excel file is attached below! Enjoy!

A complete Guide for all animation files used and when they are used  for Animation Enthusiasts!

Comments

did you ever find an answer?

boing boing

How do you convert SkySA animations over to be compatible with ABR? Do I simply rename it to coincide with the above name and place in the right folder?

Thanks for the infos man keep up the great work !

Mathieu WALLET

1. with AMR animations, you can replace them, I kinda don't have the full animation list for npcs yet but i'll send it soon. 2. you dont need to convert any abr anims for amr, 3. you can use skysa animations for abr when you convert them, but they use abr's system. 4. sorry about the late response but I hope this helps 5. I'm remaking the structure of ABR in a way, so some things will change for the next abr update

ADRI

Hey thanks for the guide and the great mods ! I have 3 questions 1) Is there a way to replace npc animations? 2)To replace ABR’s default animations would i need to convert my animations manually to AMR ? 3) Since distar Made a tool to convert skysa anims to AMR does this mean I can use skysa anims with ABR?

Mathieu WALLET


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