FeralIsland FAQ - controls
Added 2019-03-24 16:52:45 +0000 UTCHello friends, :>
This page contains the current VR and normal mode controls. Vive users can set their own key bindings by following this guide.
What are the current controls of FeralIsland?
》 Keyboard Normal Mode: Gallery
WASD: Move target crosshair
Hold middle mouse: Float around the target
Left mouse click: Select
Right mouse click: Deselect menu selection
Tab: Swap gender
ALT: Toggle UI on and off
H: Hide scenery
T: Show edit transform menu
X: Reset crosshair position
Escape: Leave the gallery
》Keyboard VR only: Gallery
Plus: Scale the UI up
Minus: Scale the UI down
Arrow Keys: Move the UI around
Page Up: Zoom the UI Up
Page Down: Zoom the UI Down
》Vive (SteamVR): Gallery
Right Trigger: Interact with the UI, pet creatures
Left Trigger: Leave PoV Mode.
Left Touchpad Press: Move target crosshair
Right Touchpad Press: Float around the target
Left Grab: Zoom out
Right Grab: Zoom in
》Oculus Controller: Gallery
LAnalogStick: Move target crosshair
RAnalogStick: Float around the target
A: Select, Interact with creatures, toys and the UI
B: Swap gender
X: Toggle UI ON/OFF
Y: Toggle Scene ON/OFF
LIndexTrigger: Zoom in
RIndexTrigger: Zoom out
LHandTrigger: Swap solo models.
RHandTrigger: Leave PoV Mode.
Comments
im sadly still confused on what to exactly change...
Kimzy klew
2021-09-10 03:41:30 +0000 UTCThis issue is now fixed.
Ryan
2020-09-11 08:29:21 +0000 UTCThanks a lot Noxy for writing this down. Awesome work. <3
Ryan
2020-02-17 19:39:02 +0000 UTCFellow Index users, I fixed the controls so that the user can move and rotate around crosshairs, and a few other changes: https://github.com/noxypaws/furry-stuff/blob/master/etc/vr_ferals/bindings_knuckles.json Drop that in your FeralIsland folder in: FeralIsland-\FeralIsland_Data\StreamingAssets\SteamVR\bindings_knuckles.json Image showing control bindings: https://raw.githubusercontent.com/noxypaws/furry-stuff/master/etc/vr_ferals/bindings_knuckles.png
Noxy
2020-02-17 07:08:41 +0000 UTCYou need to point at it and click it. :>
Ryan
2020-01-12 14:23:22 +0000 UTCwhat is the paw button on oculus contollers?
httmj
2020-01-11 00:24:03 +0000 UTCHello IceBerg, The gallery is part of the core game which means most new features will be there. The dev sandboxes are mainly for experimentation and for that reason not always have full VR-support. The current VR control in the gallery is a middle ground between user immersion and precision to enable fine control for the user without teleportation. I know that this might be a bit confusing at first, but it was a big priority for me to allow users to float smoothly to points in the room they like to watch the creatures while the creatures stay always in focus. There are however plans for alternative camera modes including first person views to switch inside the feral creatures. Until then. you can change the Vive controls by editing the key bindings in steam. Just follow this guide. :) https://www.windowscentral.com/how-create-custom-keybindings-steamvr
Ryan
2019-11-10 21:36:03 +0000 UTCIs there a way to change the controls with the Vive Steam VR? The whole axis thing is super hard to control and extremely vomit inducing. Also it seems the movement is only on gallery mode, everything else has no way to move around.
IceBerg
2019-11-10 06:07:49 +0000 UTCLee Surge
2019-10-07 01:52:16 +0000 UTC