DoujinStars
PluginIdea
PluginIdea

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A low-cost fluid simulation technology under development

This is a new fluid simulation technology that I am introducing. Excellent performance.

Of course, it also has shortcomings, and I am making great efforts to improve and optimize it.

Stay tuned.

A low-cost fluid simulation technology under development

Comments

The color can of course be changed.This is the most basic function.In fact, it has many more interesting features. At the same time, thank you for your suggestion. I will consider it. But it takes time.

PluginIdea

It has the property of viscosity.You can add more than one.As for the interaction between two fluids, I'm not sure at present.I can only say that there is a certain chance.Because More features are still being explored.

PluginIdea

nice job guy. Your work impressing me every time. btw It would be nice, if there would be possible to change the color freely. btw. an idea for an other plugin. There are many breathing plugins, but no one is really customizable. I using actually some Head Audio triggers with some morphs, and some trigger plugins from mcgruber if i need something special. With Audio Mate, you can set good sound choices. It works fine, but its elaborate to config everything. Something cool would be like the head audio config, but with some morph configs, with strength settings for each morph, which morphs will be used etc. This way, i can create scenes with Timeline, but dont have to deal with the chest morphs bc its driven by sound. With some trigger plugins i can also use some difference in the morph strenghts, so they respond different until the trigger is activated etc. e.g. more stomach movement as during standard breathing etc. maybe if you have to much time left, that would be a handy plugin. :) Also some plugins for some muscle reactions would be nice. Like knee and calf bending that works on the basic of of the leg position. I am automate such things via trigger plugins, like throat/collar morphs for breathing or swallow. Facial reactions etc. There are many things what is with less logic automatable and a little bit customizable, but would be have big benefit. I know the plugins of SPQR, they are also great, but they are to autonomous and not really usable for different scenes and reactions. More smaller bricks, with a little customization are more usable for scene building and also for autonomous reactions. sry for the wall of text :)

Jonathan

:) im glad you so skilled :D now turn that green goo into good looking cum and we will be happy :D Is there "sticky" property for fluid? Would it be possible to add many sources of Fluid? will particles from different emmitors stick to these of others?

rabbit1qaz

I'm glad you like it.It still needs some optimization and adjustment at present.The first test version will be released later.Stay tuned.

PluginIdea

Awesome! I would love to play test that!

Luna_C


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