New progress in fluid simulation
Added 2023-06-02 05:56:51 +0000 UTCComments
Support person.
PluginIdea
2023-06-03 21:33:44 +0000 UTCbtw does it also work on human atoms? If not, maybe you can add some tricky switches with collisions, where you can freely config, with which items it can collide. Like the Hair Trick, when the hair is glitching through atom body parts or some surfaces. You can use one of the the tube or ball shape, deactive the collision of it, and place it invisible into the atom body. Only the hairs are still reacting to the object. This way you can manage to stop the hair glitching through the atom body or e.g. table surface.
Jonathan
2023-06-03 20:46:36 +0000 UTCI'll send a video later according to your request
PluginIdea
2023-06-03 10:13:36 +0000 UTCNo fluid simulation can take care of everything,Just find another balance point.
PluginIdea
2023-06-03 10:06:38 +0000 UTCcan blend.But first, some abilities can't be determined for the time being.In addition, for the realization principle.It has some definite restrictions.And I will try to keep the restrictions to a minimum.
PluginIdea
2023-06-03 10:04:49 +0000 UTCJust adjust the length of stay.
PluginIdea
2023-06-03 10:01:09 +0000 UTCalso is it possible to stop emiting and then fluid already emited stay visible ?
rabbit1qaz
2023-06-03 09:46:58 +0000 UTCok but even if they do not interact i was curious how it look like if you put 2 emiter one with more alpha ana one with less. does colour blend or that with lees is not visible. could you make such wideo?
rabbit1qaz
2023-06-03 09:45:49 +0000 UTCSo far, the two fluids can't interact and collide.
PluginIdea
2023-06-02 21:30:29 +0000 UTCcool :) what happen if you put one on another? :)
rabbit1qaz
2023-06-02 15:28:33 +0000 UTC