These are the points I've been working on, and I'm glad to see the improvements:
Better fluidity in animations.
Improved bone rig organization in the timeline. (This is mainly to make it easier to understand how the scenes are structured, making them more comprehensible.)
Enhanced texture and shader quality for characters. Using a new combination of shaders (KKUTS), I’ve made them look better, at least in my opinion.
Improved quality of shadows and effects, such as glow, lighting, and scene effects.
All of this is to improve the overall quality of the animations.
I really hope you enjoy the content I create. I'll be uploading a new animation and some updates soon. (˶ᵔ ᵕ ᵔ˶)
M
Jonathan Alonzo
2025-03-17 05:53:28 +0000 UTC