DoujinStars
Artur Śmiarowski
Artur Śmiarowski

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Content Vote October 2021

Content Vote October 2021

We're voting on one piece of content submitted by our Patrons, that will be added in November 2021.

New ability
Name: Temporal Cloning
Effect description: Clone myself to create a duplicate illusion that can fight but vanishes after a short duration
Cost (optional):  
Level (optional): 10
Cast time (optional): 2.0
Duration (optional): Immediate
Damage (optional): Physical, Depending on caster's will
Effects (optional): The illusion will attack enemies and act like a summon or defensive mirror image
Range (optional): 0
Targeting (optional): Self

Playable Race
Name: Gnoll
Description: Gnolls are known for their chilling cackle and ability to eat anything. They enjoy hunting more than anything.
Appearance: Tall, bipedal canid humanoids with hyena like-heads, claws and feet.
Locations: Primarily savannah, arid locations like deserts and mountains, and sometimes forests
Conflict: Hostile to all other races
Goal: Eat prey, love
Passive: Iron stomach [can eat spoiled/rotten foods without consequence]
Stat Bonuses: Health, Dex
Starting items: Primitive spear, primitive bow
Starting recipes: Primitive spear, primitive bow

New item
Name: Sword of Ultimate Sacrifice  
Description: A sword of immense power that just wants you to give your life away to deal maximum carnage
Type: 2h sword
Stats (optional): Does damage  
Tier: Late
Gives access to ability (optional): Ultimate Sacrifice deal 300% of own max health + 10% of enemy at the cost of 100% health own health in a 5 tile radius?
Single use: false

Playable race
Name: Djinn
Description: Creatures of pure magic infused with a motive will. These ancient beings once used to dwell plentifully in the deserts and rule the sands, though an ancient war saw their entire race enslaved for their power. Djinni are incredibly rare, and very few have ever been known to slip their bonds and break their chains. They are known for being incredibly chaotic in their dealings with other races, a consequence of their existence as purely magical beings. Though they can be destroyed, their bodies are magic itself, unbridled creation and power. How they look: No legs, floating in the air, a full body color such as green, red, etc. to denote they're made of magic. You generally know what Djinni are supposed to be depicted as. Bracers on arms, possibly a collar of some kind?
Where they live (optional): Under the household of anyone lucky enough to own a Djinni
Conflicts (optional): Everyone but other Djinni
What is their goal (optional): The freedom of their race
Passive: Carrying capacity is based on INT instead of STR.  
Stat bonuses (optional): +2 INT +WIS
Starting items (optional): Collar, Some kind of exotic weapon?
Starting recipes (optional): Djinn blade?
Some special features (optional): There's possible narrative room for something cool like not requiring food or drink but instead needing 'magic' (from being hit by enemy spells or breaking magical items in the inventory).


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