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Location Highlight: The Sign of the Hag's Arms

"Another landmark utilizing Malagard’s remains in its construction is the Sign of the Hag’s Arms. This multi-leveled structure rises out from the ground near a place where many tunnels and thoroughfares cross paths. One of the hag’s dismembered arms serves as a gruesome marker for this location, which Koh Tam deems the most likely to house what the characters seek." -CoA pg. 138

What will your players be getting themselves into?

Location Highlight: The Sign of the Hag's Arms

Comments

Excellent. I've been wondering how to spice up this encounter, and I might have to use a couple of these ideas!

Todd Shirley

I actually incorporated the Skulvire third party adventure into this layer. They went to the Inn, Anacreda told them the item they seek was held by the pit fiend at Skulvire. They went to Skulvire, found out the Hag lied and the Pit Fiend (forgot his name) recruited them to kill the Hags so he could control the Inn. They used a token to teleport back to the Inn (given to them by the Hags - they aren't super smart, but it makes for such fun plots). It landed them in a chamber that they had one round to escape from before an anti-magic field went up. They made it out (that damn Knock spell!) and it was an epic battle with all 3 hags, their monsters, that abomination celestial, etc. Pretty epic, we had so much fun.

Eric Lloyd


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