DoujinStars
D.Nuzzo
D.Nuzzo

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App Update: AI Pit Stop Strategy App v1.9 is here!

A new User Interface has been added, no more opening Lua files!

For other update info, see below:

1) Some renaming of variables to make them more appropriate and other misc code changes.

App Update: AI Pit Stop Strategy App v1.9 is here!

Comments

Hi Felipe, thanks for the feedback! In the next update (2.0) I will give users a button to disable track physics so you can join online sessions without getting kicked. I will also put a button to enable track physics so when you are back playing offline you can use the AI Pit app. Thanks

D.Nuzzo

Bro, I would appreciate it if you would review your apps, so that I can have them and take advantage of how they work, without affecting online games, because once you install them, it blocks many online servers, such as some LFM races for example.

Felipe Rojaz

Little update: I have been able to increase the amount of time for the pit stop slider maximum to 20! That change will be available in the next update. :)

D.Nuzzo

Thanks for your support and feedback! I will add, β€œAdd slider for users to control pit window size.” To my features for the future list! (I should be able to make the slider for maximum pit stop time slightly higher, if it goes above 20 Assetto Corsa seems to think they have retired!) Thanks πŸ‘πŸΌ

D.Nuzzo

This is really coming along, and so much of it works really well. It's amazing to have a working Mandatory Pit Stop for proper AI racing. I have a few quick notes for the most recent version, testing with the URD Oreca 07 at PieZello's (PCARS Rip) Autopolis: The GUI is great, and works as it should. It really is a great first step in the QoL step this app needed. I'm not sure this is possible, but if the "Tyre Compound" could somehow be shown rather than or in addition to the "number" that would be helpful. Again, not sure that's possible, but it's a little ease of use thing that would help immediately. One thing I think the GUI is missing is the "range" of pit stop laps. The "range" is always 3 laps if unique strategies are flagged on, so one before, on, and one after the lap chosen. I like to go into the LUA script and make this range 5 rather than 3 to mix it up a bit. I think the "range" should be somewhere in the GUI itself, as it's a fairly important parameter. Something quick I noticed about the GUI was that the max pitstop time for the slider was 15 seconds. A tire change in the Oreca is about that long, if not a bit longer. Perhaps the range for a pitstop in the slider should be considerably longer. That's all I have for now. Rarely do I pay up front so early for AC apps in development, but this is coming along so well and was already in a great state when I tried 1.6. This is undoubtedly going to be the baseline for AC CSP pit strategies going forward - perhaps on this foundation, truly unique and adaptive pit strategies can be programmed. It's an exciting possibility, and even in its current state is a huge step for AI in AC. Thank you for your service to the sim. I will undoubtedly continue to support these awesome projects you have. Cheers.

X90

I’ll take a look πŸ‘πŸΌ

D.Nuzzo

Thanks for the new update! I've noticed something a little odd but have not had time to re-try it - lapped cars seem to get into a loop of entering the pits over and over again. Not sure if anyone else has encountered it. (Forgot to mention - this was a one stop race.)

MK


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