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Bonfireside Chat 262: Subterranean Shunning-Grounds (Part 1)

The Subterranean Shunning-Grounds beneath Leyndell can be firmly categorized as end-game content, what with all of the horned Omens doing wrestling moves on you. But this anonymous maze of squalor reveals a lot about the world above and the Golden Order that rules it, because we get to see everyone Marika viewed as threatening enough to lock up.

This episode covers the upper portions of the sewers, while the next two will look at two of the most noteworthy prisoners of this stinky realm.

Bonfireside Chat 262: Subterranean Shunning-Grounds (Part 1)

Comments

This is one of the only areas I didn't really go through in my first play through. I didn't find it until Ashen Capital, and even then only after I had already beat the game, so I was going through various areas to try to clear things, and when I dropped down into the well I was put off by the difficulty spike (and abundance of Omens) and decided to save it for next time. Similar to the Haligtree, I got there, started making my way down got a few Graces in (basically got to the point where you fight the snails summoning Crystalleans as a normal enemy, moved a bit past that, then down into the buildings and past the Misbegotten Warrior to where a bridge connects to a gazebo in the distance which has several of those Haima sorcerers, and basically said screw this, I'll save it for next time.

Taylor Bell

Struggled quite a lot here, but enjoyed it. Only bad memory is trying to farm the helmet from the imps, which took forever. Really like the music in this area actually, it works nice as a background.

Ernie

Regarding the “Miquella summoning Mohg to protect him” theory, I’m not sure I agree with that. Mohg’s own remembrance states that “no matter how much of his bloody bed chamber he tried to share, he received no response from the young Empyrean”. That seems to imply that Miquella is either catatonic or in a coma (perhaps in some sort of dreamscape as St. Trina) That’s not to say the Miquella’s hands are completely clean or anything, but I think the lore primarily suggests that this whole Mohg situation was probably not part of his master plan.

ChipHand_Z

My head cannon is that the Frenzied Flame is just Xanthous King Jeremiah's anger at not being brought back from DS1.

T

I figured out a trick to make my second run of this zone much easier: When you’re in the pipes, hug the left wall for optional treasure, hug the right wall for progress.

JackelZXA

Ah, Chaos! This is when my suspicions of the story of Elden Ring being *majorly influenced* by Michael Moorcock's Eternal Champion books was confirmed (also confirmed by an interview in Edge Magazien). Eternal Champion books are a collection of series that take place in the same multi-verse, though most of the stories are self-contained (and under 300 pages each). In the books, there are planes of existence overseen by Lords. The Lords are aligned with Law (stasis) or Chaos (change). Chaos is pretty much the Crucible and the Frenzy Flame. Forces of law are like the Golden Order. The main characters are often being manipulated by greater forces, it's just very very Souls. I recommend the first Corum book, Knight of Swords. Its short, starts a little slow but by the end is trippy action packed sword & sorcery mayhem. It's fantastic.

JC

I never found the Catacombs in DS1 that bad to navigate, but those sewer pipes in the Shunning-Grounds can fuck right off.

Screwball Johnson

A good point. A cool thing in the Convergence mod is a genuine attempt to make Redmane more interesting. I can't wait to play it myself -GB

Duckfeed.tv

To Gary's ranking of putting the Shunning Grounds above Redmane Castle, or even Kole describing the castle as abandoned, in the guidebook Redmane Castle is not considered a Legacy Dungeon. It has the same classification as Morne. I think it is an interesting distinction that is made, and may even add to some theories regarding the Radhan arena being used for an Astel fight originally. Just a bit of trivia that may help with describing why it ranks so low as compared to the likes of Stormveil, or Raya Lucaria.

Johnathan Glupker

I always really liked the subterranean shunning grounds, it’s tense and scary and has a ton of cool secret stuff to bumble into like the catacombs or the wandering merchant crypt. I thought it was sick to finally fight some full-horned royal omens too

Mortiis

You know, the it's not the Omen sections of this area that bug me so much as that dark section with the pipes and the imps. I always seem to miss one, and he always sneaks up on me and makes me fall off

Charlie Frame


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