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Real Lich Hours Act One Overland Roundup

Hey adventurers

We're just about to finally head into the Underdark in Baldur's Gate 3. The wilderness is such a huge chunk of the game, basically an act in and of itself, we're looking for YOUR favorite parts of that part of the game for an extended forum section.

This can be anything! Cool stories, surprises, disappointments. Just keep it limited to the opening area before you head towards the Underdark or Rosymorn Monastery. Comment on this post!

Thank you! And a reminder: if you like the show, tell your friends!
Gary

Comments

4+ play throughs and nearly 300 hours in and I JUST found the Harper post next to the crashed nautiloid, this game is so jam packed with detail and care it’s crazy

Grace Chafee

I’m still on my first playthrough and just finished act 2. I just want to shout out all the Tieflings at the grove. Despite just meeting them I think the game does a great job of getting you to care for them and actually being invested in their safety. Spurring you to do things like taking out the goblins. Things like reuniting Arabella with her parents, saving Mirkon from the Harpies, and hearing Alfira’s song are sweet moments that help you decompress from the hectic start on the nautiloid. After taking out the goblins, surely they’ll all safe now and nothing bad will happen to them…right?

Ethan Ward

The wilderness in Act 1 does so much to encourage character development of your player character. There are so many different scenarios with varying ethical considerations and corresponding dialogue options that allows a player to build out their character. This in addition to the depth of the character creator led to so many fans starting multiple new files before finishing their first playthrough. Truly a testament to a great first area.

Patrick Swearingen

An amazing introduction to a game that I would never have played if it weren’t for this podcast. The moments I love the most are the mostly unexpected and surprisingly small interactions, in the goblin camp. That kid throwing rocks at the bear saying « make him squeal » was so well designed and voiced, I was in awe. Then after poisoning the booze finding that huge troll seriously pissed off because there’s no more beer… These moments made me grin from ear to ear.

Jonah Guibbert

My wife and I are on a co-op playthrough that is currently at the blighted village. She has seen me play for a while now and asked if I would shepherd her through without spoiling anything. We are on our way to the goblin camp to exterminate the threat of the absolute for the grove. Our party consists of her as a wood elf Druid and me as a drow paladin, alongside Gale and Shadowheart. My wife being relatively new to D&D and it’s surrounding media, has been bewildered by the depth of this world and it’s characters. After exposing Khaga’s scheme and killing her in the grove sanctuary, I witnessed a bloodlust for evil never seen before in her. As alarming is that may sound, it has been such a joy to watch her go through the game with the same kiddish excitement I felt on my first blind playthrough. I can’t wait to sick her on the unsightly and unsuspecting goblin camp. Aside, I’ve been a long time listener/lurker since the DS1 days and have always enjoyed your guys’ work. Your voices sharing the stories of the games I love have always been a source of comfort no matter where I am at in life.

Jason

Best Experience I had came from a co-op sesh with my room-mates. We just killed the bandits outside of the Withers dungeon, and as we were just shooting the shit about something unrelated, my character walked over the unstable floor piece and fell into the basement near some other bandits. At the time I was doing a stupid voice for my half-orc monk, but my voice cracked hard when i got startled by the fall; it was the funniest shit in the world to us. We rolled with it and cleared the dungeon by splitting the party, and the whole thing felt like the kind of unique emergent experience you play tabletop for in the first place

Pat

The first time I used the game engine to create my own solution to a quest was a really special moment for me. I called it Project Pied Piper, and the genisis was realizing that the smokepowder barrels in the little warehouse by priestess gut weren't just set dressing. A sufficiently strong character could put them in their inventory. From there, it was just a matter of carefully placing the barrels so that the entire throne room was covered. But there was a problem: the dark elves by the vault. I could only achieve perfect stealth by killing everyone all at once. These guys had to go via combustive therapy or not at all. I decided to use a skill that had otherwise been useless for anything but flexing mid battle: performance. My bard MC drew in all the idiots like the pied piper, but the children were horrible and green. Once everyone was properly gathered, my bard misty step noped right the fuck out of there and shadowheart blew the barrels from the rafters. Dror Ragzlin and his merry band of child killers were meat pasted, and much joy was had. Solving encounters with stuff that was mostly put there for flavor just feels so good.

James Shepard

Having played DOS2 years ago, I knew Larian was one of the best currently active game studios to make a DnD game. This feeling was proven correct in my mind very early in the game. In the temple on the beach, I entered the room with the sarcophagi and was greeted with no less than 15 perception checks. I managed to fail all of them, but no traps were triggered yet. I could just hear a DM saying "Malachi, can you roll perception for me? Oh a 5? Carry on then." The feeling of dread in a situation like that is one I am all too familiar with from playing actual TTRPGs over the years. To have that feeling replicated in a game let me know I was in for a treat. (Side note you don't have to read on air: I have not caught up on RLH, so I'm sorry if I am parroting a point already made on the show)

Malachi McRee

The frog in the swamp surprised me. Maybe she will to you too.

Joe Binson

My wife and I played splitscreen together and had a blast. She played a wood elf moon Druid and I was a tiefling bard! It was the first game where we were trying to unravel the many mysteries and plan how we want to approach certain roadblocks while we were out running errands. What was really impressive for us was we were both able to use our backgrounds and characters to make impactful decisions. Our characters, Mariposa and Duncan Holiday will live on in our memory for years to come.

Soulful Bison

I’d like to preface this statement by saying this was my first time playing a game anything like this. One big thing for me to overcome was the movement and map system. There are a few areas that look like they should be inaccessible but you are able to get to. The map helped a lot for finding out where I can and can’t get to. A case in point, would be the shortcut to Karlach and the “loot” found just past the Harpy combat. Once you’ve mastered the movement system you can then manipulate the PCs and NPCs to great advantage. There’s nothing quite like leaving just enough room for the enemies to get close to you but not enough to hit you. Love the podcasts guys! Thanks for everything.

dregoni

Dispelling the illusion in the swamp before confronting Ethel leaves the Red Caps still walking around pretending to be sheep but you can see they are Red Caps. They “baaah” if you talk to them.

Karsomir

The goblin camp was and still is so amazing and eye opening to me. I came into this game with very little experience in this genre and very little D&D knowledge, I’m still floored by just how many options the game gives you. My first run, I wound up fighting Priestess Gut and kicking everything off almost immediately, resulting in retrying Minthara due to an unfortunate “fall” she took into the abyss. Finding out later that you can talk to all three leaders before fighting surprised me, and learning that Minthara is a potential companion blew my mind. Then I learn that you can side with the goblins, or trick them and play grove tower defense. The list goes on and on. All in all, this area showed me just how much control the game was going to give me, and I look forward to it on every run.

Daniel Barclay

I really appreciate the music in this game and how it uses so many motifs even while exploring the overland. It really helps color this journey for me. I’ll never get tired of most of these tunes.

Mateus Silva

If you talk to auntie Ethel as a warlock you can tell something is off with her and try to guess what kind of mystical being she is. I asked her if she was fey touched and she got really mad that I would insinuate she was some kind of filthy dryad.

Matt DiTomaso

Not sure how common this experience is but as you're going through the swamp down south you run into some sheep. Naturally I talked to them and this is what triggers dispelling of the illusion and turns them into red caps. What a fun surprise! I really thought I was just going to get some silly sheep dialogue. What a game.

Matt DiTomaso


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